wined3d: Call wined3d_adapter_init() before initialising any adapter field.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zhiyi Zhang 2020-07-08 15:57:51 +08:00 committed by Alexandre Julliard
parent d16a353700
commit 597433ab6b
1 changed files with 4 additions and 4 deletions

View File

@ -2914,10 +2914,6 @@ static struct wined3d_adapter *wined3d_adapter_no3d_create(unsigned int ordinal,
if (!(adapter = heap_alloc_zero(sizeof(*adapter))))
return NULL;
wined3d_driver_info_init(&adapter->driver_info, &gpu_description, 0, 0);
adapter->vram_bytes_used = 0;
TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
if (!wined3d_adapter_init(adapter, ordinal, &wined3d_adapter_no3d_ops))
{
heap_free(adapter);
@ -2930,6 +2926,10 @@ static struct wined3d_adapter *wined3d_adapter_no3d_create(unsigned int ordinal,
return NULL;
}
wined3d_driver_info_init(&adapter->driver_info, &gpu_description, 0, 0);
adapter->vram_bytes_used = 0;
TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
adapter->vertex_pipe = &none_vertex_pipe;
adapter->fragment_pipe = &none_fragment_pipe;
adapter->misc_state_template = misc_state_template_no3d;