wined3d: Pass wined3d_ivec4 structures to wined3d_device_set_ps_consts_i().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-05-17 14:01:52 +02:00 committed by Alexandre Julliard
parent 3ae7ab9583
commit 596f707797
5 changed files with 19 additions and 16 deletions

View File

@ -3142,7 +3142,8 @@ static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *if
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count); hr = wined3d_device_set_ps_consts_i(device->wined3d_device,
reg_idx, count, (const struct wined3d_ivec4 *)data);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;

View File

@ -2648,26 +2648,28 @@ HRESULT CDECL wined3d_device_get_ps_consts_b(const struct wined3d_device *device
} }
HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device, HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
UINT start_register, const int *constants, UINT vector4i_count) unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants)
{ {
UINT count = min(vector4i_count, WINED3D_MAX_CONSTS_I - start_register); unsigned int i;
UINT i;
TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n", TRACE("device %p, start_idx %u, count %u, constants %p.\n",
device, start_register, constants, vector4i_count); device, start_idx, count, constants);
if (!constants || start_register >= WINED3D_MAX_CONSTS_I) if (!constants || start_idx >= WINED3D_MAX_CONSTS_I)
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
memcpy(&device->update_state->ps_consts_i[start_register], constants, count * sizeof(int) * 4); if (count > WINED3D_MAX_CONSTS_I - start_idx)
for (i = 0; i < count; ++i) count = WINED3D_MAX_CONSTS_I - start_idx;
TRACE("Set INT constant %u to {%d, %d, %d, %d}.\n", start_register + i, memcpy(&device->update_state->ps_consts_i[start_idx], constants, count * sizeof(*constants));
constants[i * 4], constants[i * 4 + 1], if (TRACE_ON(d3d))
constants[i * 4 + 2], constants[i * 4 + 3]); {
for (i = 0; i < count; ++i)
TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i]));
}
if (device->recording) if (device->recording)
{ {
for (i = start_register; i < count + start_register; ++i) for (i = start_idx; i < count + start_idx; ++i)
device->recording->changed.pixelShaderConstantsI |= (1u << i); device->recording->changed.pixelShaderConstantsI |= (1u << i);
} }
else else

View File

@ -928,7 +928,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i) for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i)
{ {
wined3d_device_set_ps_consts_i(device, stateblock->contained_ps_consts_i[i], wined3d_device_set_ps_consts_i(device, stateblock->contained_ps_consts_i[i],
&stateblock->state.ps_consts_i[stateblock->contained_ps_consts_i[i]].x, 1); 1, &stateblock->state.ps_consts_i[stateblock->contained_ps_consts_i[i]]);
} }
for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i) for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
{ {

View File

@ -131,7 +131,7 @@
@ cdecl wined3d_device_set_ps_cb(ptr long ptr) @ cdecl wined3d_device_set_ps_cb(ptr long ptr)
@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long) @ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
@ cdecl wined3d_device_set_ps_consts_f(ptr long long ptr) @ cdecl wined3d_device_set_ps_consts_f(ptr long long ptr)
@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long) @ cdecl wined3d_device_set_ps_consts_i(ptr long long ptr)
@ cdecl wined3d_device_set_ps_resource_view(ptr long ptr) @ cdecl wined3d_device_set_ps_resource_view(ptr long ptr)
@ cdecl wined3d_device_set_ps_sampler(ptr long ptr) @ cdecl wined3d_device_set_ps_sampler(ptr long ptr)
@ cdecl wined3d_device_set_render_state(ptr long long) @ cdecl wined3d_device_set_render_state(ptr long long)

View File

@ -2219,7 +2219,7 @@ HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device, HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants); unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device, HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
UINT start_register, const int *constants, UINT vector4i_count); unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device, void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
UINT idx, struct wined3d_shader_resource_view *view); UINT idx, struct wined3d_shader_resource_view *view);
void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler); void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);