wined3d: Pass wined3d_ivec4 structures to wined3d_device_set_ps_consts_i().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3142,7 +3142,8 @@ static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *if
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TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
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TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
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hr = wined3d_device_set_ps_consts_i(device->wined3d_device,
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reg_idx, count, (const struct wined3d_ivec4 *)data);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -2648,26 +2648,28 @@ HRESULT CDECL wined3d_device_get_ps_consts_b(const struct wined3d_device *device
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}
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}
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HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
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UINT start_register, const int *constants, UINT vector4i_count)
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unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants)
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{
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{
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UINT count = min(vector4i_count, WINED3D_MAX_CONSTS_I - start_register);
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unsigned int i;
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UINT i;
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TRACE("device %p, start_register %u, constants %p, vector4i_count %u.\n",
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TRACE("device %p, start_idx %u, count %u, constants %p.\n",
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device, start_register, constants, vector4i_count);
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device, start_idx, count, constants);
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if (!constants || start_register >= WINED3D_MAX_CONSTS_I)
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if (!constants || start_idx >= WINED3D_MAX_CONSTS_I)
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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memcpy(&device->update_state->ps_consts_i[start_register], constants, count * sizeof(int) * 4);
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if (count > WINED3D_MAX_CONSTS_I - start_idx)
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for (i = 0; i < count; ++i)
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count = WINED3D_MAX_CONSTS_I - start_idx;
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TRACE("Set INT constant %u to {%d, %d, %d, %d}.\n", start_register + i,
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memcpy(&device->update_state->ps_consts_i[start_idx], constants, count * sizeof(*constants));
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constants[i * 4], constants[i * 4 + 1],
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if (TRACE_ON(d3d))
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constants[i * 4 + 2], constants[i * 4 + 3]);
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{
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for (i = 0; i < count; ++i)
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TRACE("Set ivec4 constant %u to %s.\n", start_idx + i, debug_ivec4(&constants[i]));
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}
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if (device->recording)
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if (device->recording)
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{
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{
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for (i = start_register; i < count + start_register; ++i)
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for (i = start_idx; i < count + start_idx; ++i)
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device->recording->changed.pixelShaderConstantsI |= (1u << i);
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device->recording->changed.pixelShaderConstantsI |= (1u << i);
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}
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}
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else
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else
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@ -928,7 +928,7 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
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for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i)
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for (i = 0; i < stateblock->num_contained_ps_consts_i; ++i)
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{
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{
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wined3d_device_set_ps_consts_i(device, stateblock->contained_ps_consts_i[i],
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wined3d_device_set_ps_consts_i(device, stateblock->contained_ps_consts_i[i],
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&stateblock->state.ps_consts_i[stateblock->contained_ps_consts_i[i]].x, 1);
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1, &stateblock->state.ps_consts_i[stateblock->contained_ps_consts_i[i]]);
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}
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}
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for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
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for (i = 0; i < stateblock->num_contained_ps_consts_b; ++i)
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{
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{
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@ -131,7 +131,7 @@
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@ cdecl wined3d_device_set_ps_cb(ptr long ptr)
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@ cdecl wined3d_device_set_ps_cb(ptr long ptr)
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@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
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@ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
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@ cdecl wined3d_device_set_ps_consts_f(ptr long long ptr)
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@ cdecl wined3d_device_set_ps_consts_f(ptr long long ptr)
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@ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
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@ cdecl wined3d_device_set_ps_consts_i(ptr long long ptr)
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@ cdecl wined3d_device_set_ps_resource_view(ptr long ptr)
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@ cdecl wined3d_device_set_ps_resource_view(ptr long ptr)
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@ cdecl wined3d_device_set_ps_sampler(ptr long ptr)
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@ cdecl wined3d_device_set_ps_sampler(ptr long ptr)
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@ cdecl wined3d_device_set_render_state(ptr long long)
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@ cdecl wined3d_device_set_render_state(ptr long long)
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@ -2219,7 +2219,7 @@ HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
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unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
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unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
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HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
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UINT start_register, const int *constants, UINT vector4i_count);
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unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
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void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
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void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
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UINT idx, struct wined3d_shader_resource_view *view);
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UINT idx, struct wined3d_shader_resource_view *view);
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void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
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void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
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