winemac: Fix wglSwapBuffers() to operate on the HDC, not the current GL context.
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@ -3553,17 +3553,58 @@ static BOOL macdrv_wglShareLists(struct wgl_context *org, struct wgl_context *de
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static BOOL macdrv_wglSwapBuffers(HDC hdc)
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{
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struct wgl_context *context = NtCurrentTeb()->glContext;
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BOOL match = FALSE;
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HWND hwnd;
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TRACE("hdc %p context %p/%p/%p\n", hdc, context, (context ? context->context : NULL),
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(context ? context->cglcontext : NULL));
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if (!context)
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if ((hwnd = WindowFromDC(hdc)))
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{
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SetLastError(ERROR_INVALID_HANDLE);
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return FALSE;
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struct macdrv_win_data *data;
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if (!(data = get_win_data(hwnd)))
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{
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SetLastError(ERROR_INVALID_HANDLE);
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return FALSE;
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}
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if (context && context->draw_view == data->gl_view)
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match = TRUE;
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release_win_data(data);
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}
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else
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{
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struct wgl_pbuffer *pbuffer;
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EnterCriticalSection(&dc_pbuffers_section);
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pbuffer = (struct wgl_pbuffer*)CFDictionaryGetValue(dc_pbuffers, hdc);
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LeaveCriticalSection(&dc_pbuffers_section);
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if (!pbuffer)
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{
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SetLastError(ERROR_INVALID_HANDLE);
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return FALSE;
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}
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if (context && context->draw_pbuffer == pbuffer)
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match = TRUE;
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}
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if (match)
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macdrv_flush_opengl_context(context->context);
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else
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{
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FIXME("current context %p doesn't match hdc %p; can't swap\n", context, hdc);
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/* If there is a current context, then wglSwapBuffers should do an implicit
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glFlush(). That would be taken care of by macdrv_flush_opengl_context()
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in the other branch, but we have to do it explicitly here. */
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if (context)
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pglFlush();
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}
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macdrv_flush_opengl_context(context->context);
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return TRUE;
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}
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