WineLib does not support Win16. Removed references to Win16 and Win

3.x in the introduction. Standardized capitalization of Wine and
WineLib. Added documentation for compiling a simple "Hello World"
WineLib program.
This commit is contained in:
Wilbur N. Dale 2000-06-15 00:09:48 +00:00 committed by Alexandre Julliard
parent bd59d233f4
commit 5933847121
1 changed files with 292 additions and 116 deletions

View File

@ -1,5 +1,5 @@
WineLib HOWTO
Version 04-Jun-2000
Version 11-Jun-2000
AUTHOR:
Wilbur Dale
@ -21,19 +21,22 @@ Table of Contents
II. Legal Issues
III. How Much Work?
III. How Much Work?
IV. Compiling A Simple Win32 Program
IV. File Format Conversion
V. Compiling A Win32 Program With Resources
V. Compiling A Simple Win32 Program
VI. DLLs
VI. Compiling A Win32 Program With Resources
VII. DLLs
A. Native DLL.
B. so DLL.
C. elfdll.
C. elfDLL.
D. resource DLL.
VII. How to use MFC
A. Using a native MFC dll
VIII. How to use MFC
A. Using a native MFC DLL
B. Compiling MFC
VIII. Trademarks
@ -50,45 +53,44 @@ All other trademarks are the property of their respective owners.
I. Introduction: Wine vs. WineLib
Wine/Winelib provides the Win32/Win16 API's to a non-Microsoft
operating system. The wine/winelib Win32/Win16 functions use X11
functions to perform the actual drawing on the screen. Wine and
winelib are based on the same set of functions that implement the
Win32/Win16 API. The difference between wine and winelib is the type
of executable that is loaded into memory and executed. If an
executable and any associated DLLs were compiled for x86 hardware
running the Windows 3.x, 95, 98, or Windows NT (TM) operating systems,
then Wine can use a special binary loader to load the program and the
libraries into memory and execute it. Winelib on the other hand allows
you to take the source for such a program and DLLs and compile it into
the native format of a x86 Unix or Linux operating system. Winelib
also allows you to partially compile the program and DLLs into the
native format. For example, if you use a DLL from a vendor to provide
some functions to your program and the vendor does not give you
source, then you can use the Windows version of the DLL to provide the
functions and compile the rest of your program in the native form for
your system.
WineLib provides the Win32 API to a non-Microsoft operating
system. The WineLib Win32 functions use X11 functions to perform the
actual drawing on the screen. Wine and WineLib are based on the same
set of functions that implement the Win32 API. The difference between
Wine and WineLib is the type of executable that is loaded into memory
and executed. If an executable and any associated DLLs were compiled
for x86 hardware running the Windows 95, 98, or Windows NT (TM)
operating systems, then Wine can use a special binary loader to load
the program and the libraries into memory and execute it. WineLib on
the other hand allows you to take the source for such a program and
DLLs and compile it into the native format of a x86 Unix or Linux
operating system. WineLib also allows you to partially compile the
program and DLLs into the native format. For example, if you use a DLL
from a vendor to provide some functions to your program and the vendor
does not give you source, then you can use the Windows version of the
DLL to provide the functions and compile the rest of your program in
the native form for your system. [1]
Windows compilers assume a different structure than standard
compilers. For example, standard compilers assume that the function
main() exists and is the entry point of the program. On the other
hand, windows compilers create a main() that issues an error message
that states that windows is required for executing the program and the
real entry point is the function WinMain(). As a result, winelib
real entry point is the function WinMain(). As a result, WineLib
provides certain aids to generate code so that your program can be
compiled and run as written for windows. For example, winelib
compiled and run as written for windows. For example, WineLib
generates a main() to initialize the windows API, to load any
necessary DLLs and then call your WinMain(). Therefore you need to
necessary DLLs and then call your WinMain(). Therefore, you need to
learn four basic operations to compile a windows program using
winelib: compiling a simple program, compiling resources, compiling
libraries, and compiling MFC. These skills are operations are
explained in later sections of this HOWTO.
WineLib: compiling a simple program, compiling resources, compiling
libraries, and compiling MFC. These skills or operations are explained
in later sections of this HOWTO.
Before you start porting your windows code to winelib, you need to
consider whether you are allowed to port your program to winelib. As
you compile your program using winelib, you will be combining software
Before you start porting your windows code to WineLib, you need to
consider whether you are allowed to port your program to WineLib. As
you compile your program using WineLib, you will be combining software
from several sources and you need to ensure that the licenses for the
components is compatible. Hence in the next section, we will examine
components are compatible. Hence, in the next section, we will examine
several legal issues.
II. Legal Issues
@ -98,7 +100,7 @@ you aware of potential legal problems. Be sure to read your licenses
and to consult your attorney.
During the compilation of your program, you will be combining code
from several sources: your code, winelib code, code from your vendor's
from several sources: your code, WineLib code, code from your vendor's
DLLs (if any), and Microsoft MFC code (if used). As a result, you must
ensure that the licenses of all code sources are obeyed. What you are
allowed and not allowed to do can vary depending on how you compile
@ -112,11 +114,11 @@ you cannot statically link your program to MFC and distribute it, but
you can dynamically link your LGPL code and MFC code and distribute
it.
Wine/Winelib is distributed under an X11-like license. It places few
restrictions on the use and distribution of Wine/Winelib code. I doubt
the Wine license will cause you any problems. On the other hand MFC is
distributed under a very restrictive license and the restrictions vary
from version to version and between service packs.
Wine/WineLib is distributed under an X11-like license. It places few
restrictions on the use and distribution of Wine/WineLib code. I doubt
the Wine license will cause you any problems. On the other hand, MFC
is distributed under a very restrictive license and the restrictions
vary from version to version and between service packs.
If you plan on using MFC, there are three hurdles to legally using
MFC. The first hurdle is how to legally get MFC source code on your
@ -129,6 +131,8 @@ Studio. Since Visual Studio is installed on the computer, you have not
broken it into its components. There may be other solutions, but I
think this is the easiest.
FIXME: quote relevant sections of EULA in above paragraph.
The second hurdle for MFC is the legality of compiling MFC on a
non-Microsoft operating system. This varies with the version of MFC.
@ -141,7 +145,7 @@ MFC license from Visual Studio 6.0:
to operate in conjunction with any Microsoft operating system
product. [Other unrelated stuff deleted.]
So it appears you cannot compile MFC for Winelib using this
So it appears you cannot compile MFC for WineLib using this
license. On the other hand, Visual Studio 6.0 service pack 3 (Visual
Studio 5.0 is similar):
@ -151,7 +155,7 @@ Studio 5.0 is similar):
developing, and testing your software product(s). [Other unrelated
stuff deleted]
So it appears you can compile MFC for Winelib using this license.
So it appears you can compile MFC for WineLib using this license.
The third hurdle is your legal right to distribute an MFC
library. Check the relevant section of the license on redistributables
@ -160,53 +164,58 @@ the right to distribute binaries of the MFC library if it has no debug
information and if you distribute it with an application that provides
significant added functionality to the MFC library.
FIXME: quote relevant sections of EULA in above paragraph.
Once you have examined the licenses for all of the sources used in
compiling your program and have decided you can legally compile you
program using winelib, you should probably experiment with your
program running under wine to determine how much work will be involved
program using WineLib, you should probably experiment with your
program running under Wine to determine how much work will be involved
in the port. The next section will give advice on estimating the
amount of work required for porting your program to winelib.
amount of work required for porting your program to WineLib.
III. How Much Work?
Wine and winelib use the same functions to implement the windows API;
hence, if your program correctly runs under wine, it should run under
winelib. However, wine/winelib is incomplete. You may have trouble
running your program under wine. Many people have successfully run many
programs under wine, so there is a good chance you will have no
Wine and WineLib use the same functions to implement the windows API;
hence, if your program correctly runs under Wine, it should run under
WineLib. However, Wine/WineLib is incomplete; you may have trouble
running your program under Wine. Many people have successfully run many
programs under Wine, so there is a good chance you will have no
trouble.
Wine executes the binary program that was compiled for a windows
operating system. There are differences between the windows operating
system and Unix/Linux operating systems. For example, in Windows 3.x,
Windows 95, and Windows 98, the program has direct access to the
hardware. A copy protection program that you purchased for your
windows executable may use direct hardware access to write data to the
disk. Hence, you may need to disable the copy protection in order to
test your executable under wine.
system and Unix/Linux operating systems. For example, in Windows 95
and Windows 98, the program has direct access to the hardware. A copy
protection program that you purchased for your windows executable may
use direct hardware access to write data to the disk. Hence, you may
need to disable the copy protection in order to test your executable
under Wine.
As a specific example, CrypKey is a copy protection program we use at
Lumin Software. Our program does not execute under wine with the copy
Lumin Software. Our program does not execute under Wine with the copy
protection enabled. We disabled the copy protection, recompiled the
windows executable, and our program works fine. CrypKey also works for
Windows NT where it creates a service. Using wine with the --winver
Windows NT where it creates a service. Using Wine with the --winver
nt40 option "almost" gets the our program working with copy
protection. At a later date, we intend to either implement the system
calls in wine that are missing for CrypKey or to use another copy
calls in Wine that are missing for CrypKey or to use another copy
protection program that does work under Linux.
During the execution of your program, wine prints error messages to
During the execution of your program, Wine prints error messages to
standard error. These error messages include "stubs", which are
windows API functions that have not been completely
implemented. Depending on the the system call, these could be harmless
or crash your program. Most of the common windows API functions have
already been implemented, so you should have no missing API functions
or only a few missing functions. If you intend to continue with the
port to winelib, you will need to implement these API
port to WineLib, you will need to implement these API
functions. After running your program for a while, you should have a
good feel for the number of windows API functions that you need to
implement.
FIXME: give info on Wine command line options to control error
messages.
It is not necessary for you to implement the entire documented
behavior of an API function in order to get your program to work. For
example, many API functions have pointer parameters that are NULL in
@ -217,36 +226,149 @@ parameter. If you do this, make sure you test if the parameter is
non-null and issue a warning for the non-null case. Also document in
the source that the API function is incomplete.
FIXME: give info on the FIXME (macro/function?) for partially
implemented API functions.
Once you have implemented an API function, submit the change back to
the wine project so the next person to need the same function does not
the Wine project so the next person to need the same function does not
need to repeat your work. Remember, someone else wrote all of the
other API functions that you are using, so you are benefiting from
their work. Let other people benefit from your work as well. If you
work for a company, you may need your company's permission to "give
away" your work.
IV. Compiling A Simple Win32 Program
IV. File Format Conversion
Wine and Winelib are written in C as is the MS Win32/16 API; thus, if
Before you can compile your program, you must deal with one major
difference between Windows and WineLib. Window sources are in DOS
format with carriage return / line feed at the end of each line of
text while WineLib files are in Unix format with only line feed at the
end of each line of text. Before you compile your sources, you will
need to convert you DOS format sources to Unix format. There are
several tools such as dos2unix and tr that are available to convert
the format.
FIXME: explain about line continuation in macros with CR/LF lines.
FIXME: get more info on dos2unix, tr, and all other such tools and
give example commands. Until I do [3] is a good source.
FIXME: is CR/LF conversion necessary for gcc 2.95 ?
V. Compiling A Simple Win32 Program
Wine and WineLib are written in C as is the MS Win32 API; thus, if
have a program that calls only the Win32 API directly, you can compile
the program using a C compiler and link it with some of the
wine/winelib libraries. For examples of how to do this, see the
directory libtest/ in the wine source tree.
the program using a C compiler and link it with some of the WineLib
libraries. There are several simple examples of WineLib programs in
the directory libtest/ in the Wine source tree. We shall examine one
of these to show you how to compile a WineLib program.
FIXME: to be continued.
Describe spec file.
Go through hello world example 1 and 2.
The example we shall examine is hello2. If you examine hello2.c, you
will see it is a windows program that pops up a message box that says
"Hello, hello!". It can be compiled and run using a windows compiler
just like any other windows program. However, it can not be compiled
and run with a non-windows compiler. As mentioned previously, windows
programs have an entry point called WinMain(), while non-windows
compilers use an entry point of main(). Hence, we need some "glue" to
glue the main() entry point to the WinMain() in the windows program.
V. Compiling A Win32 Program With Resources
In WineLib, the glue is provided by the spec file. Spec files are used
in several places in Wine and WineLib to provide glue between windows
code and code for non-windows compilers. WineLib provides a tool
called build in the tools/ directory that converts a spec file into a
C file that can be compiled and linked with the windows source
files. If you examine hello2.spec, you will see the following:
name hello2
mode guiexe
type win32
init WinMain
Name is the name of the application. Mode is the type of "glue" that
build needs to create. Possible modes are 'dll' for a library,
'cuiexe' for a console application, and 'guiexe' for a regular
graphical application. Type is the type of API, either win32 or
win16. Win16 is supported only in Wine, not WineLib, so you should use
win32. Init is the function to call for initialization: in this case,
WinMain.
FIXME: tools/build-spec.txt appears out of date. No "mode" is in the
documentation.
During compilation of the hello2 executable, the following command is
executed.
../tools/build -pic -o hello2.spec.c -spec hello2.spec
The program build will generate the output file hello2.spec.c (option
-o hello2.spec.c) from the spec file hello2.spec (option -spec
hello2.spec). The output file contains some assembly directives and
these directives are position independent code (option -pic). The
build program is used in several places in Wine as well as WineLib;
however, only the -spec option will be used in WineLib. The output
file hello2.spec.c contains main() and the glue code to initialize
WineLib and call WinMain().
FIXME: for WineLib users -- is there ever a need to not specify -pic?
Now the compilation of hello2 can proceed as any other compilation for
a program.
gcc -c -I. -I. -I../include -I../include -g -O2 -Wall -D_REENTRANT \
-I/usr/X11R6/include -o hello2.o hello2.c
FIXME: -D_REENTRANT why?
FIXME: explain compiler options
to compile the window program itself and
gcc -c -I. -I. -I../include -I../include -g -O2 -Wall -D_REENTRANT \
-I/usr/X11R6/include -o hello2.spec.o hello2.spec.c
to compile the main() and the glue code. Finally,
gcc -o hello2 hello2.o hello2.spec.o -L../dlls -L.. -lwine -lncurses
-lm -lutil -ldl
FIXME: explain linker options
will link the files into an executable. All of the steps are automated
with the makefile, so "make hello2" will execute all of the steps for
you.
Thus, you now have the basics of compiling a simple windows
program. There are two more things to learn for compiling more complex
windows programs: windows resources and DLL dependencies. Window
resources are described in the next section. DLL dependencies are
handled by linker magic with windows compilers. Thus, you will need to
provide information about which DLLs your program depends. This
information is given in the spec file. For example, if our hello2
program had a .wav file that it played, it would need the multi-media
DLL winmm. Our spec file would then be
name hello2
mode guiexe
type win32
init WinMain
import winmm
If you need to list multiple DLLs, then the import specification can
appear multiple times.
FIXME: can multiple libraries appear on one import line?
VI. Compiling A Win32 Program With Resources
FIXME: to be continued.
Describe wrc.
Go through hello world example 3.
VI. DLLs
VII. DLLs
A. Native DLL.
B. so DLL.
C. elfdll.
D. resource DLL
FIXME: to be continued.
QUESTION: what are so DLL and elfdll. I think I have been doing so
@ -254,23 +376,73 @@ DLL.
Go over an example similar to edrlib in Petzold.
VII. How to use MFC
A. Using a native MFC dll
VIII. How to use MFC
A. Using a native MFC DLL
B. Compiling MFC
FIXME: to be continued.
=====================================================================
The information included here is from various wine-devel posting and
References
Until this HOWTO is complete, I will document who gives me what
information.
Reference [1]
From: Patrik Stridvall <ps@leissner.se>
To: "'wilbur.dale@lumin.nl'" <wilbur.dale@lumin.nl>,
Date: Mon, 5 Jun 2000 14:25:22 +0200
First of all WineLib suppport for Win16 has been discontinued
for quite some time, because:
1. It is difficult for us to support and it is impossible
to do so prefectly without special compiler support,
because of memory layout issues. For example Win16 int
is 16-bit and data is aligned 16-bit.
2. It is in almost all cases easier to port a
Win16 application to Win32.
A minor detail, I personally would prefer that Wine and WineLib
was always used in the uppercase W and uppercase L variant,
instead of, as in your document, sometime one variant, sometimes
another.
Reference [2]
From: michael cardenas <mbc@deneba.com>
To: wilbur.dale@lumin.nl
Date: Mon, 5 Jun 2000 13:19:34 -0400
a few things you should mention...
- you can compile resources as a dll under windows and then load the dll
with wine. That's what we do for canvas. This is probably not ideal, but
most of my problems porting were in the code. We very seldomly have to
change the resources for the porting process. But wrc does work for most
cases...
- the error messages can be turned off or turned up with options to
configure like --enable-trace-msgs=wireoff or --enable-trace-msgs=wireon .
Take a look at configure.
- you probably want to compile your WineLib with --disable-debugger, at
least for the release version of your app.
Reference [3]
http://fgouget/wine/winelib-en.shtml
=====================================================================
The information included here is from various Wine-devel posting and
private e-mails. I am including them so that any one starting on MFC
will have some documentation. Glean what you can and good luck.
Before I write more detailed info on compiling MFC I have three
questions. The info I have mentions three problems:
1. wine header files---what is the status of this? Do changes need
1. Wine header files---what is the status of this? Do changes need
to be made in the headers and if so, do I submit the changes back
into wine cvs? Do the changes need #ifdef for C vs. C++
into Wine cvs? Do the changes need #ifdef for C vs. C++
compilation?
2. DOS format files <CR/LF> and no case distinction in
@ -288,7 +460,7 @@ If you have info that needs to be added, send me email at
THANKS
Most of the information in this file came from postings on
<wine-devel@winehq.com> and from private e-mails. The following people
<Wine-devel@Winehq.com> and from private e-mails. The following people
contributed information for this document and I thank them for their
time and effort in answering my questions. I also want to thank them
for encouraging me to attack the MFC problem.
@ -306,7 +478,7 @@ Subject: Re: WineLib and MFC
"Wilbur N. Dale" wrote:
> What is the status of MFC under winelib?
> What is the status of MFC under WineLib?
I don't know precisely. Corel has done more MFC work than anyone (all
of their applications which they are porting are MFC-based), and
@ -323,12 +495,12 @@ fiddling with the headers for MFC 6 (from Visual C++ 6.0 Service Pack
3). Most of the stuff my patch addressed was for newer IE 5-related
features, so I'd guess MFC 5 (VC++ 5.0) is likely what they used.
> Is there any documentation on how to compile MFC for winelib? If so
> Is there any documentation on how to compile MFC for WineLib? If so
> where?
Not that I know of.
> I have started to compile programs using winelib (hello.c last
> I have started to compile programs using WineLib (hello.c last
> Sunday) and expect to be ready to start compiling MFC in a couple of
> weeks. If documentation is not available on compiling MFC, I am
> willing to write it.
@ -356,7 +528,7 @@ path, as MFC apps typically use #include <> to access them rather than
compile on a case-insensitive filesystem :)
- When you make install Wine it seems not to include all it's headers
in /usr/local/include/wine. To have any chance at getting MFC going
in /usr/local/include/Wine. To have any chance at getting MFC going
you'll want to use -I to add the include/ directory from the Wine
source tarball to the path so it can grab everything.
@ -374,7 +546,7 @@ Subject: Re: RFC: Wine 1.0
> > a modest set of changes to it, even with older
> > versions of g++.
>
> Lumin Software is about to use winelib to port a window program to linux. A
> Lumin Software is about to use WineLib to port a window program to linux. A
> couple of years ago we thought we had to make a modification to MFC for one
> of our projects and we had problems getting MFC to compile under MS Visual C++.
> After much wailing and gnashing of teeth, we gave up and did things another
@ -385,7 +557,7 @@ Subject: Re: RFC: Wine 1.0
had working versions of MFC with Wine have working versions any
longer. So, it may be a bit trickier than I led you to believe.
We have it working pretty reliably with Twine, but not
We have it working pretty reliably with TWine, but not
quite so cleanly (yet) with Wine. However, it really shouldn't
be too difficult, and this is what I can remember of the process:
@ -535,14 +707,14 @@ Hi,
I manage to build mfc42 as .so library and a application using it (as
a .so library too). I execute it using simple loader which is linked
to wine and I load my application in it's WinMain routine. The
to Wine and I load my application in it's WinMain routine. The
problem is how clearly to unload mfc and my application (to invoke
mfc's destructors before loader is terminated) All is fine except that
there is a "zombi" reference to code in shared library which is
invoked in wine code and generate GPF. debugger stops somewhere in
invoked in Wine code and generate GPF. debugger stops somewhere in
aplication's InitInstance !!! - and the stack is broken so I can't
catch where exactly the problem is. Any hints are welcome. I'm using
wine-2000517 shapshot downloaded form wine.datapary.no
Wine-2000517 shapshot downloaded form Wine.datapary.no
TNX.
@ -566,7 +738,7 @@ mfcdll.rc
PRODUCTVERSION 6,0,0,0
Hints:
1. wine include files
1. Wine include files
In some of them you will find error about '__attribute__' all kinds of
similar errors can be fixed using proper typedefs first example :
@ -606,7 +778,7 @@ extern inline P_TEB WINAPI NtCurrentTeb(void);
Those conversions are semanticaly the same as above but g++ compile
them and generate proper code to invoke __stdcall kind of functions
in some of wine/obj_XXX.h files: wine/obj_base.h - there are a lot of
in some of Wine/obj_XXX.h files: Wine/obj_base.h - there are a lot of
defines's that are used to declare a COM interfaces
#define ICOM_METHOD(ret,xfn) \
@ -632,7 +804,7 @@ void* which can be replaced simply by LPVOID.
qthere are several errors related to anonymous structs and unions but
they can be avoided with proper - #ifdef __cplusplus
This is all about wine headers I think. If you find something that I
This is all about Wine headers I think. If you find something that I
miss type a line of mail to me.
2. MFC
@ -664,7 +836,7 @@ compile MFC
-DTWINE_NO_CMONIKER \ -- this is related to exclude
CMonikerFile
-D__urlmon_h__ \ -- wine didn't have URL interfaces
-D__urlmon_h__ \ -- Wine didn't have URL interfaces
-D_AFX_NO_OLEDB_SUPPORT \
-D_WIN32 \
-DNOWIN98 \ -- this is used to exclude all
@ -686,7 +858,7 @@ unimplemented classes from commctrl
-DLONGHANDLES
may be you will try to enable some of features of mfc I tested only
-D_AFX_NO_OCC_SUPPORT but got missing interfaces from wine
-D_AFX_NO_OCC_SUPPORT but got missing interfaces from Wine
in file afxcom_.h
- _CIP<_Interface, _IID>::~_CIP<_Interface, _IID>()
@ -715,7 +887,7 @@ and all releated errors can be fixed in this way.
use -rdynamic wnen link libmfc.so to get ARGV and
ARGC from loader
5. I didn'n build a extention dll with wine but I suspect that there
5. I didn'n build a extention dll with Wine but I suspect that there
will be some problems releated to a chaining Runtime classes form MFC
to a new dll
@ -797,22 +969,26 @@ MFC
Regards
Damyan.
LocalWords: elfdll wrc devel cvs ifdef CR LF Corel gcc Damyan Ognyanoff app
LocalWords: Gavriel MFC's Wine's IE VC underdocumented Google fromdos GCCs SP
LocalWords: fpermissive whereever apps symlink filesystem tarball RFC linux
LocalWords: Urk misspoke structs DNO XXX Microsofts occassionaly WineHQ Gav
LocalWords: TransGaming alright hairball Jer Visi IMHO MSVC EULA mfc mfc's rc
LocalWords: destructors zombi GPF aplication's InitInstance shapshot TNX RBLD
LocalWords: Bulid afxbld mfcdll FILEVERSION PRODUCTVERSION BOOL CALLBACK HWND
LocalWords: DLGPROC UINT WPARAM LPARAM WINAPI SomeFunction param TYPEPtr TEB
LocalWords: TYPERef struct NtCurrentTeb semanticaly stdcall obj defines's COM
LocalWords: ICOM ret xfn ifdef's ISomeInterfase IUnknown MethodName DWORD int
LocalWords: dwParam LPVOID qthere cplusplus AFXAPI nSize commctrl DTWINE URL
LocalWords: CMONIKER CMonikerFile urlmon AFX OLEDB DNOWIN DHTML SYNC OCX DAO
LocalWords: OCC INET RICHEDIT DLONGHANDLES afxcom CIP IID afxtempl ARG rValue
LocalWords: const typename releated rsrc ptr rdynamic wnen libmfc ARGV ARGC
LocalWords: didn'n extention iint winMain HINSTANCE LPSTR cdecl splitpath SW
LocalWords: LPCSTR makepath lpszCmdParam hInstance hins hlib htst hform himag
LocalWords: hexe retv LoadLibrary CRTDLL GetProcAddress COMCTL COMDLG dlopen
LocalWords: libmxformatslib mxformatslib libmxpaint mxpaint FreeLibrary init
LocalWords: dlclose guiexe
LocalWords: WineLib HOWTO Jun vs DLLs DLL MFC NT FIXME CrypKey Kenonic API TM
LocalWords: WinMain GPL LGPL EULA winver nt dos unix tr CR LF gcc libtest dll
LocalWords: guiexe init cuiexe pic lwine lncurses lm lutil ldl wav winmm wrc
LocalWords: elfdll edrlib Petzold Patrik Stridvall int michael cardenas msgs
LocalWords: wireoff msgs wireon app devel cvs ifdef Corel Damyan Ognyanoff IE
LocalWords: Gavriel MFC's Wine's VC underdocumented Google fromdos GCCs apps
LocalWords: fpermissive whereever symlink filesystem tarball RFC linux Urk SP
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