d3d8/tests: Get rid of struct tvertex.
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@ -133,12 +133,6 @@ static IDirect3DDevice8 *create_device(IDirect3D8 *d3d, HWND device_window, HWND
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return NULL;
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}
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struct tvertex
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{
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float x, y, z, w;
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DWORD diffuse;
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};
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struct nvertex
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{
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float x, y, z;
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@ -1603,19 +1597,24 @@ static void z_range_test(void)
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{{ 1.0f, 0.0f, -1.1f}, 0xff0000ff},
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{{ 1.0f, 1.0f, -1.1f}, 0xff0000ff},
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};
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static const struct tvertex quad3[] =
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static const struct
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{
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{640.0f, 240.0f, -1.1f, 1.0f, 0xffffff00},
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{640.0f, 480.0f, -1.1f, 1.0f, 0xffffff00},
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{ 0.0f, 240.0f, 1.1f, 1.0f, 0xffffff00},
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{ 0.0f, 480.0f, 1.1f, 1.0f, 0xffffff00},
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};
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static const struct tvertex quad4[] =
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struct vec4 position;
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DWORD diffuse;
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}
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quad3[] =
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{
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{640.0f, 240.0f, -1.1f, 1.0f, 0xff00ff00},
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{640.0f, 480.0f, -1.1f, 1.0f, 0xff00ff00},
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{ 0.0f, 240.0f, 1.1f, 1.0f, 0xff00ff00},
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{ 0.0f, 480.0f, 1.1f, 1.0f, 0xff00ff00},
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{{640.0f, 240.0f, -1.1f, 1.0f}, 0xffffff00},
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{{640.0f, 480.0f, -1.1f, 1.0f}, 0xffffff00},
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{{ 0.0f, 240.0f, 1.1f, 1.0f}, 0xffffff00},
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{{ 0.0f, 480.0f, 1.1f, 1.0f}, 0xffffff00},
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},
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quad4[] =
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{
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{{640.0f, 240.0f, -1.1f, 1.0f}, 0xff00ff00},
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{{640.0f, 480.0f, -1.1f, 1.0f}, 0xff00ff00},
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{{ 0.0f, 240.0f, 1.1f, 1.0f}, 0xff00ff00},
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{{ 0.0f, 480.0f, 1.1f, 1.0f}, 0xff00ff00},
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};
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static const DWORD shader_code[] =
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{
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@ -2653,33 +2652,38 @@ static void depth_clamp_test(void)
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HWND window;
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HRESULT hr;
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static const struct tvertex quad1[] =
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static const struct
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{
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{ 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
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{640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
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{ 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
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{640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
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};
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static const struct tvertex quad2[] =
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struct vec4 position;
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DWORD diffuse;
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}
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quad1[] =
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{
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{ 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
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{640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
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{ 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
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{640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
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};
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static const struct tvertex quad3[] =
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{{ 0.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
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{{640.0f, 0.0f, 5.0f, 1.0f}, 0xff002b7f},
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{{ 0.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
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{{640.0f, 480.0f, 5.0f, 1.0f}, 0xff002b7f},
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},
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quad2[] =
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{
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{112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
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{208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
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{112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
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{208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
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};
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static const struct tvertex quad4[] =
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{{ 0.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
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{{640.0f, 300.0f, 10.0f, 1.0f}, 0xfff9e814},
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{{ 0.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
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{{640.0f, 360.0f, 10.0f, 1.0f}, 0xfff9e814},
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},
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quad3[] =
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{
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{ 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
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{112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
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{ 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
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{112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
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{{112.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
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{{208.0f, 108.0f, 5.0f, 1.0f}, 0xffffffff},
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{{112.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
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{{208.0f, 204.0f, 5.0f, 1.0f}, 0xffffffff},
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},
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quad4[] =
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{
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{{ 42.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
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{{112.0f, 41.0f, 10.0f, 1.0f}, 0xffffffff},
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{{ 42.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
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{{112.0f, 108.0f, 10.0f, 1.0f}, 0xffffffff},
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};
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static const struct
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{
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