diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 5261fd3fec0..2e72269632a 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -443,6 +443,8 @@ static HRESULT adapter_vk_init_3d(struct wined3d_device *device) return E_FAIL; } + wined3d_device_create_default_samplers(device, &context_vk->c); + return WINED3D_OK; } @@ -453,14 +455,17 @@ static void adapter_vk_uninit_3d(struct wined3d_device *device) TRACE("device %p.\n", device); + context_vk = &wined3d_device_vk(device)->context_vk; + LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry) { device->shader_backend->shader_destroy(shader); } + wined3d_device_destroy_default_samplers(device, &context_vk->c); + device->blitter->ops->blitter_destroy(device->blitter, NULL); - context_vk = &wined3d_device_vk(device)->context_vk; device_context_remove(device, &context_vk->c); device->shader_backend->shader_free_private(device, NULL); wined3d_context_vk_cleanup(context_vk); diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 7f1a98f51b4..92259e3ea5b 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -840,7 +840,7 @@ static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl *d } /* Context activation is done by the caller. */ -static void create_default_samplers(struct wined3d_device *device, struct wined3d_context *context) +void wined3d_device_create_default_samplers(struct wined3d_device *device, struct wined3d_context *context) { struct wined3d_sampler_desc desc; HRESULT hr; @@ -888,7 +888,7 @@ static void create_default_samplers(struct wined3d_device *device, struct wined3 } /* Context activation is done by the caller. */ -static void destroy_default_samplers(struct wined3d_device *device, struct wined3d_context *context) +void wined3d_device_destroy_default_samplers(struct wined3d_device *device, struct wined3d_context *context) { wined3d_sampler_decref(device->default_sampler); device->default_sampler = NULL; @@ -973,7 +973,7 @@ void wined3d_device_delete_opengl_contexts_cs(void *object) device->blitter->ops->blitter_destroy(device->blitter, context); device->shader_backend->shader_free_private(device, context); wined3d_device_gl_destroy_dummy_textures(device_gl, context_gl); - destroy_default_samplers(device, context); + wined3d_device_destroy_default_samplers(device, context); context_release(context); while (device->context_count) @@ -1025,7 +1025,7 @@ void wined3d_device_create_primary_opengl_context_cs(void *object) context_gl = wined3d_context_gl(context); wined3d_device_gl_create_dummy_textures(wined3d_device_gl(device), context_gl); - create_default_samplers(device, context); + wined3d_device_create_default_samplers(device, context); context_release(context); } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index e5d52ea38f8..26a1feee7a5 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3309,8 +3309,12 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; +void wined3d_device_create_default_samplers(struct wined3d_device *device, + struct wined3d_context *context) DECLSPEC_HIDDEN; void wined3d_device_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN; void wined3d_device_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN; +void wined3d_device_destroy_default_samplers(struct wined3d_device *device, + struct wined3d_context *context) DECLSPEC_HIDDEN; HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d, unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,