Fix 'SendAsyncCallback' when it's really asynchronous.
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@ -2735,6 +2735,9 @@ static VOID INTERNET_ExecuteWork(void)
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SendSyncCallback(workRequest.hdr,
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req->dwContext, req->dwInternetStatus, req->lpvStatusInfo,
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req->dwStatusInfoLength);
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/* And frees the copy of the status info */
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HeapFree(GetProcessHeap(), 0, req->lpvStatusInfo);
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}
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break;
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@ -276,13 +276,20 @@ VOID SendAsyncCallback(LPWININETHANDLEHEADER hdr, DWORD dwContext,
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{
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WORKREQUEST workRequest;
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struct WORKREQ_SENDCALLBACK *req;
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void *lpvStatusInfo_copy = lpvStatusInfo;
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if (lpvStatusInfo)
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{
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lpvStatusInfo_copy = HeapAlloc(GetProcessHeap(), 0, dwStatusInfoLength);
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memcpy(lpvStatusInfo_copy, lpvStatusInfo, dwStatusInfoLength);
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}
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workRequest.asyncall = SENDCALLBACK;
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workRequest.hdr = WININET_AddRef( hdr );
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req = &workRequest.u.SendCallback;
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req->dwContext = dwContext;
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req->dwInternetStatus = dwInternetStatus;
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req->lpvStatusInfo = lpvStatusInfo;
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req->lpvStatusInfo = lpvStatusInfo_copy;
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req->dwStatusInfoLength = dwStatusInfoLength;
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INTERNET_AsyncCall(&workRequest);
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