wined3d: Support downloading depth textures in surface_load_sysmem().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
e5a12b773c
commit
5895f77474
|
@ -2475,13 +2475,6 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface,
|
|||
struct wined3d_texture_sub_resource *sub_resource;
|
||||
|
||||
sub_resource = &texture->sub_resources[sub_resource_idx];
|
||||
if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
|
||||
{
|
||||
FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
|
||||
wined3d_debug_location(sub_resource->locations));
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
wined3d_texture_prepare_location(texture, sub_resource_idx, context, dst_location);
|
||||
|
||||
if (sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
|
||||
|
@ -2498,7 +2491,8 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface,
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
if (sub_resource->locations & WINED3D_LOCATION_DRAWABLE)
|
||||
if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
|
||||
&& (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
|
||||
{
|
||||
read_from_framebuffer(surface, context, dst_location);
|
||||
return TRUE;
|
||||
|
|
Loading…
Reference in New Issue