wined3d: Reference the indirect buffer bo in dispatch_compute().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
a381f0cae8
commit
587174be8b
|
@ -4107,6 +4107,7 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
|
|||
GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer_gl->bo.id));
|
||||
GL_EXTCALL(glDispatchComputeIndirect((GLintptr)indirect->offset));
|
||||
GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0));
|
||||
wined3d_context_gl_reference_bo(context_gl, &buffer_gl->bo);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue