dmime/tests: Skip the tests if InitAudio fails for any reason.

Fixes failures on Windows 10.

Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Huw Davies 2017-01-13 10:10:42 +00:00 committed by Alexandre Julliard
parent 083b35e7c7
commit 5864ef417e
1 changed files with 6 additions and 3 deletions

View File

@ -22,6 +22,7 @@
#include <windef.h>
#include <wine/test.h>
#include <dmusici.h>
#include <audioclient.h>
#define ARRAY_SIZE(a) (sizeof(a)/sizeof((a)[0]))
@ -57,11 +58,13 @@ static void test_COM_audiopath(void)
}
hr = IDirectMusicPerformance8_InitAudio(performance, NULL, NULL, NULL,
DMUS_APATH_SHARED_STEREOPLUSREVERB, 64, DMUS_AUDIOF_ALL, NULL);
if (hr == DSERR_NODRIVER) {
skip("No audio driver\n");
ok(hr == S_OK || hr == DSERR_NODRIVER ||
broken(hr == AUDCLNT_E_ENDPOINT_CREATE_FAILED), /* Win 10 testbot */
"DirectMusicPerformance_InitAudio failed: %08x\n", hr);
if (FAILED(hr)) {
skip("Audio failed to initialize\n");
return;
}
ok(hr == S_OK, "DirectMusicPerformance_InitAudio failed: %08x\n", hr);
hr = IDirectMusicPerformance8_GetDefaultAudioPath(performance, &dmap);
ok(hr == S_OK, "DirectMusicPerformance_GetDefaultAudioPath failed: %08x\n", hr);