From 581c24ef4e2ba370583ae4989034a4f1b42ae0fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 26 Sep 2006 00:13:55 +0200 Subject: [PATCH] wined3d: Use GL_EXTCALL. That fixes compilation with gl headers that do not know about glUniform4fvARB. --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 05543925b9e..0e48cdb1d11 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -319,7 +319,7 @@ void shader_glsl_load_constants( /* Upload the position fixup params */ pos = GL_EXTCALL(glGetUniformLocationARB(programId, "posFixup")); checkGLcall("glGetUniformLocationARB"); - glUniform4fvARB(pos, 1, &vshader_impl->wineD3DDevice->posFixup[0]); + GL_EXTCALL(glUniform4fvARB(pos, 1, &vshader_impl->wineD3DDevice->posFixup[0])); checkGLcall("glUniform4fvARB"); }