diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 05543925b9e..0e48cdb1d11 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -319,7 +319,7 @@ void shader_glsl_load_constants( /* Upload the position fixup params */ pos = GL_EXTCALL(glGetUniformLocationARB(programId, "posFixup")); checkGLcall("glGetUniformLocationARB"); - glUniform4fvARB(pos, 1, &vshader_impl->wineD3DDevice->posFixup[0]); + GL_EXTCALL(glUniform4fvARB(pos, 1, &vshader_impl->wineD3DDevice->posFixup[0])); checkGLcall("glUniform4fvARB"); }