Assorted spelling fixes.

This commit is contained in:
Francois Gouget 2006-10-13 02:19:42 +02:00 committed by Alexandre Julliard
parent 4794dc0e38
commit 58162f87fd
15 changed files with 27 additions and 27 deletions

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@ -72,7 +72,7 @@ static HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8
IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
TRACE("(%p) returing (%p)\n", This, *ppDevice);
TRACE("(%p) returning (%p)\n", This, *ppDevice);
return D3D_OK;
}

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@ -75,7 +75,7 @@ static HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader
} else {
*ppDevice = NULL;
}
TRACE("(%p) returing (%p)\n", This, *ppDevice);
TRACE("(%p) returning (%p)\n", This, *ppDevice);
return hr;
}

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@ -73,7 +73,7 @@ static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9
IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
TRACE("(%p) returing (%p)\n", This, *ppDevice);
TRACE("(%p) returning (%p)\n", This, *ppDevice);
return D3D_OK;
}

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@ -76,7 +76,7 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
} else {
*ppDevice = NULL;
}
TRACE("(%p) returing (%p)\n", This, *ppDevice);
TRACE("(%p) returning (%p)\n", This, *ppDevice);
return hr;
}

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@ -171,7 +171,7 @@ BOOL WINAPI ImageEnumerateCertificates(
if( Indices )
{
FIXME("Indicies not handled!\n");
FIXME("Indices not handled!\n");
return FALSE;
}

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@ -1693,7 +1693,7 @@ UINT MSI_SetFeatureStates(MSIPACKAGE *package)
install_level = msi_get_property_int( package, szlevel, 1 );
/* ok hereis the _real_ rub
/* ok here is the _real_ rub
* all these activation/deactivation things happen in order and things
* later on the list override things earlier on the list.
* 1) INSTALLLEVEL processing

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@ -661,7 +661,7 @@ BOOL WINAPI SHRegGetBoolUSValueA(
FIXME("Unsupported registry data type %d\n", type);
ret = FALSE;
}
TRACE("got value (type=%d), returing <%s>\n", type,
TRACE("got value (type=%d), returning <%s>\n", type,
(ret) ? "TRUE" : "FALSE");
}
else {
@ -722,7 +722,7 @@ BOOL WINAPI SHRegGetBoolUSValueW(
FIXME("Unsupported registry data type %d\n", type);
ret = FALSE;
}
TRACE("got value (type=%d), returing <%s>\n", type,
TRACE("got value (type=%d), returning <%s>\n", type,
(ret) ? "TRUE" : "FALSE");
}
else {

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@ -2807,7 +2807,7 @@ HRESULT WINAPI SHLoadIndirectString(LPCWSTR src, LPWSTR dst, UINT dst_len, void
hr = S_OK;
}
else
FIXME("can't handle non-negative indicies (%d)\n", index);
FIXME("can't handle non-negative indices (%d)\n", index);
}
else
{
@ -2816,7 +2816,7 @@ HRESULT WINAPI SHLoadIndirectString(LPCWSTR src, LPWSTR dst, UINT dst_len, void
hr = S_OK;
}
TRACE("returing %s\n", debugstr_w(dst));
TRACE("returning %s\n", debugstr_w(dst));
end:
if(hmod) FreeLibrary(hmod);
HeapFree(GetProcessHeap(), 0, dllname);

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@ -1634,7 +1634,7 @@ HRESULT WINAPI UrlApplySchemeW(LPCWSTR pszIn, LPWSTR pszOut, LPDWORD pcchOut, DW
}
strcpyW(pszOut, pszIn);
*pcchOut = strlenW(pszOut);
TRACE("valid scheme, returing copy\n");
TRACE("valid scheme, returning copy\n");
return S_OK;
}
}

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@ -397,8 +397,8 @@ HRESULT WINAPI ScriptItemize(const WCHAR *pwcInChars, int cInChars, int cMaxItem
}
}
/* While not strickly necessary according to the spec, make sure the n+1
* item is set up to prevent random behaviour if the caller eroneously
/* While not strictly necessary according to the spec, make sure the n+1
* item is set up to prevent random behaviour if the caller erroneously
* checks the n+1 structure */
pItems[index+1].a.eScript = 0;
pItems[index+1].a.fRTL = 0;
@ -891,7 +891,7 @@ HRESULT WINAPI ScriptPlace(HDC hdc, SCRIPT_CACHE *psc, const WORD *pwGlyphs,
/* We need a valid hdc to do any of the font calls. The spec says that hdc is optional and
* psc will be used first. If psc and hdc are not specified E_PENDING is returned to get
* the caller to return the hdc. For convience, the hdc is cached in SCRIPT_CACHE. */
* the caller to return the hdc. For convenience, the hdc is cached in SCRIPT_CACHE. */
if (!hdc && !*psc) {
TRACE("No Script_Cache (psc) and no hdc. Ask for one. Hdc=%p, psc=%p\n", hdc, *psc);
@ -909,7 +909,7 @@ HRESULT WINAPI ScriptPlace(HDC hdc, SCRIPT_CACHE *psc, const WORD *pwGlyphs,
}
/* Here we need to calculate the width of the run unit. At this point the input string
* has been converted to glyphs and we till need to translate back to the original chars
* has been converted to glyphs and we still need to translate back to the original chars
* to get the correct ABC widths. */
lpABC = HeapAlloc(GetProcessHeap(), 0 , sizeof(ABC)*cGlyphs);
@ -1026,7 +1026,7 @@ HRESULT WINAPI ScriptTextOut(const HDC hdc, SCRIPT_CACHE *psc, int x, int y, UIN
fuOptions &= ETO_CLIPPED + ETO_OPAQUE;
if (!psa->fNoGlyphIndex) /* Have Glyphs? */
fuOptions |= ETO_GLYPH_INDEX; /* Say don't do tranlastion to glyph */
fuOptions |= ETO_GLYPH_INDEX; /* Say don't do translation to glyph */
hr = ExtTextOutW(phdc, x, y, fuOptions, lprc, pwGlyphs, cGlyphs, NULL);

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@ -83,7 +83,7 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
if (This->surfaces[j][i] != NULL) {
/* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
IUnknown* surfaceParent;
/* Clean out the texture name we gave to the suface so that the surface doesn't try and release it */
/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
IWineD3DSurface_SetGlTextureDesc(This->surfaces[j][i], 0, 0);
/* Cleanup the container */
IWineD3DSurface_SetContainer(This->surfaces[j][i], 0);

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@ -1064,14 +1064,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
TRACE("Pool %d %d %d %d\n",Pool, WINED3DPOOL_DEFAULT, WINED3DPOOL_MANAGED, WINED3DPOOL_SYSTEMMEM);
/** Quick lockable sanity check TODO: remove this after surfaces, usage and locablility have been debugged properly
* this function is too deap to need to care about things like this.
* Levels need to be checked too, and possibly Type wince they all affect what can be done.
/** Quick lockable sanity check TODO: remove this after surfaces, usage and lockability have been debugged properly
* this function is too deep to need to care about things like this.
* Levels need to be checked too, and possibly Type since they all affect what can be done.
* ****************************************/
switch(Pool) {
case WINED3DPOOL_SCRATCH:
if(!Lockable)
FIXME("Create suface called with a pool of SCRATCH and a Lockable of FALSE \
FIXME("Create surface called with a pool of SCRATCH and a Lockable of FALSE \
which are mutually exclusive, setting lockable to true\n");
Lockable = TRUE;
break;
@ -1097,7 +1097,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
FIXME("Trying to create a render target that isn't in the default pool\n");
}
/* mark the texture as dirty so that it get's loaded first time around*/
/* mark the texture as dirty so that it gets loaded first time around*/
IWineD3DSurface_AddDirtyRect(*ppSurface, NULL);
TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) lockable(%d) surf@%p, surfmem@%p, %d bytes\n",
This, Width, Height, Format, debug_d3dformat(Format),
@ -1277,7 +1277,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
D3DCB_CreateVolume(This->parent, Width, Height, Depth, Format, Pool, Usage,
(IWineD3DVolume **)&object->volumes[i], pSharedHandle);
/* Set it's container to this object */
/* Set its container to this object */
IWineD3DVolume_SetContainer(object->volumes[i], (IWineD3DBase *)object);
/* calcualte the next mipmap level */
@ -1592,7 +1592,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
glXGetConfig(object->display, object->visInfo, GLX_STENCIL_SIZE, &value);
TRACE(" gl_stencil_size : %d\n", value);
}
/* Now choose a simila visual ID*/
/* Now choose a similar visual ID*/
}
#ifdef USE_CONTEXT_MANAGER

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@ -65,7 +65,7 @@ static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
if (This->surfaces[i] != NULL) {
/* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
IUnknown* surfaceParent;
/* Clean out the texture name we gave to the suface so that the surface doesn't try and release it */
/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], 0, 0);
/* Cleanup the container */
IWineD3DSurface_SetContainer(This->surfaces[i], 0);

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@ -406,7 +406,7 @@ static int *X11DRV_DIB_BuildColorMap( X11DRV_PDEVICE *physDev, WORD coloruse, WO
* X11DRV_DIB_BuildColorTable
*
* Build the dib color table. This either keeps a copy of the bmiColors array if
* usage is DIB_RGB_COLORS, or looks up the palette indicies if usage is
* usage is DIB_RGB_COLORS, or looks up the palette indices if usage is
* DIB_PAL_COLORS.
* Should not be called for a >8-bit deep bitmap.
*/

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@ -1914,7 +1914,7 @@ static void add_dispinterface_typeinfo(msft_typelib_t *typelib, type_t *dispinte
add_dispatch(typelib);
msft_typeinfo->typeinfo->cImplTypes = 1;
/* count the no of funcs, as the variable indicies come after the funcs */
/* count the no of funcs, as the variable indices come after the funcs */
if((func = dispinterface->funcs)) {
idx++;
while(NEXT_LINK(func)) {