Assorted spelling fixes.
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4794dc0e38
commit
58162f87fd
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@ -72,7 +72,7 @@ static HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8
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IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
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IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(myDevice);
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TRACE("(%p) returing (%p)\n", This, *ppDevice);
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TRACE("(%p) returning (%p)\n", This, *ppDevice);
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return D3D_OK;
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}
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@ -75,7 +75,7 @@ static HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader
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} else {
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*ppDevice = NULL;
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}
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TRACE("(%p) returing (%p)\n", This, *ppDevice);
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TRACE("(%p) returning (%p)\n", This, *ppDevice);
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return hr;
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}
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@ -73,7 +73,7 @@ static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9
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IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
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IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(myDevice);
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TRACE("(%p) returing (%p)\n", This, *ppDevice);
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TRACE("(%p) returning (%p)\n", This, *ppDevice);
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return D3D_OK;
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}
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@ -76,7 +76,7 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
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} else {
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*ppDevice = NULL;
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}
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TRACE("(%p) returing (%p)\n", This, *ppDevice);
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TRACE("(%p) returning (%p)\n", This, *ppDevice);
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return hr;
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}
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@ -171,7 +171,7 @@ BOOL WINAPI ImageEnumerateCertificates(
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if( Indices )
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{
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FIXME("Indicies not handled!\n");
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FIXME("Indices not handled!\n");
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return FALSE;
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}
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@ -1693,7 +1693,7 @@ UINT MSI_SetFeatureStates(MSIPACKAGE *package)
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install_level = msi_get_property_int( package, szlevel, 1 );
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/* ok hereis the _real_ rub
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/* ok here is the _real_ rub
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* all these activation/deactivation things happen in order and things
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* later on the list override things earlier on the list.
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* 1) INSTALLLEVEL processing
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@ -661,7 +661,7 @@ BOOL WINAPI SHRegGetBoolUSValueA(
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FIXME("Unsupported registry data type %d\n", type);
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ret = FALSE;
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}
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TRACE("got value (type=%d), returing <%s>\n", type,
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TRACE("got value (type=%d), returning <%s>\n", type,
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(ret) ? "TRUE" : "FALSE");
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}
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else {
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@ -722,7 +722,7 @@ BOOL WINAPI SHRegGetBoolUSValueW(
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FIXME("Unsupported registry data type %d\n", type);
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ret = FALSE;
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}
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TRACE("got value (type=%d), returing <%s>\n", type,
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TRACE("got value (type=%d), returning <%s>\n", type,
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(ret) ? "TRUE" : "FALSE");
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}
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else {
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@ -2807,7 +2807,7 @@ HRESULT WINAPI SHLoadIndirectString(LPCWSTR src, LPWSTR dst, UINT dst_len, void
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hr = S_OK;
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}
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else
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FIXME("can't handle non-negative indicies (%d)\n", index);
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FIXME("can't handle non-negative indices (%d)\n", index);
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}
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else
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{
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@ -2816,7 +2816,7 @@ HRESULT WINAPI SHLoadIndirectString(LPCWSTR src, LPWSTR dst, UINT dst_len, void
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hr = S_OK;
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}
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TRACE("returing %s\n", debugstr_w(dst));
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TRACE("returning %s\n", debugstr_w(dst));
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end:
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if(hmod) FreeLibrary(hmod);
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HeapFree(GetProcessHeap(), 0, dllname);
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@ -1634,7 +1634,7 @@ HRESULT WINAPI UrlApplySchemeW(LPCWSTR pszIn, LPWSTR pszOut, LPDWORD pcchOut, DW
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}
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strcpyW(pszOut, pszIn);
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*pcchOut = strlenW(pszOut);
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TRACE("valid scheme, returing copy\n");
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TRACE("valid scheme, returning copy\n");
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return S_OK;
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}
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}
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@ -397,8 +397,8 @@ HRESULT WINAPI ScriptItemize(const WCHAR *pwcInChars, int cInChars, int cMaxItem
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}
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}
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/* While not strickly necessary according to the spec, make sure the n+1
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* item is set up to prevent random behaviour if the caller eroneously
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/* While not strictly necessary according to the spec, make sure the n+1
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* item is set up to prevent random behaviour if the caller erroneously
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* checks the n+1 structure */
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pItems[index+1].a.eScript = 0;
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pItems[index+1].a.fRTL = 0;
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@ -891,7 +891,7 @@ HRESULT WINAPI ScriptPlace(HDC hdc, SCRIPT_CACHE *psc, const WORD *pwGlyphs,
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/* We need a valid hdc to do any of the font calls. The spec says that hdc is optional and
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* psc will be used first. If psc and hdc are not specified E_PENDING is returned to get
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* the caller to return the hdc. For convience, the hdc is cached in SCRIPT_CACHE. */
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* the caller to return the hdc. For convenience, the hdc is cached in SCRIPT_CACHE. */
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if (!hdc && !*psc) {
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TRACE("No Script_Cache (psc) and no hdc. Ask for one. Hdc=%p, psc=%p\n", hdc, *psc);
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@ -909,7 +909,7 @@ HRESULT WINAPI ScriptPlace(HDC hdc, SCRIPT_CACHE *psc, const WORD *pwGlyphs,
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}
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/* Here we need to calculate the width of the run unit. At this point the input string
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* has been converted to glyphs and we till need to translate back to the original chars
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* has been converted to glyphs and we still need to translate back to the original chars
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* to get the correct ABC widths. */
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lpABC = HeapAlloc(GetProcessHeap(), 0 , sizeof(ABC)*cGlyphs);
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@ -1026,7 +1026,7 @@ HRESULT WINAPI ScriptTextOut(const HDC hdc, SCRIPT_CACHE *psc, int x, int y, UIN
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fuOptions &= ETO_CLIPPED + ETO_OPAQUE;
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if (!psa->fNoGlyphIndex) /* Have Glyphs? */
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fuOptions |= ETO_GLYPH_INDEX; /* Say don't do tranlastion to glyph */
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fuOptions |= ETO_GLYPH_INDEX; /* Say don't do translation to glyph */
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hr = ExtTextOutW(phdc, x, y, fuOptions, lprc, pwGlyphs, cGlyphs, NULL);
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@ -83,7 +83,7 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
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if (This->surfaces[j][i] != NULL) {
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/* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
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IUnknown* surfaceParent;
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/* Clean out the texture name we gave to the suface so that the surface doesn't try and release it */
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/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
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IWineD3DSurface_SetGlTextureDesc(This->surfaces[j][i], 0, 0);
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/* Cleanup the container */
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IWineD3DSurface_SetContainer(This->surfaces[j][i], 0);
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@ -1064,14 +1064,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
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TRACE("Pool %d %d %d %d\n",Pool, WINED3DPOOL_DEFAULT, WINED3DPOOL_MANAGED, WINED3DPOOL_SYSTEMMEM);
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/** Quick lockable sanity check TODO: remove this after surfaces, usage and locablility have been debugged properly
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* this function is too deap to need to care about things like this.
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* Levels need to be checked too, and possibly Type wince they all affect what can be done.
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/** Quick lockable sanity check TODO: remove this after surfaces, usage and lockability have been debugged properly
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* this function is too deep to need to care about things like this.
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* Levels need to be checked too, and possibly Type since they all affect what can be done.
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* ****************************************/
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switch(Pool) {
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case WINED3DPOOL_SCRATCH:
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if(!Lockable)
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FIXME("Create suface called with a pool of SCRATCH and a Lockable of FALSE \
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FIXME("Create surface called with a pool of SCRATCH and a Lockable of FALSE \
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which are mutually exclusive, setting lockable to true\n");
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Lockable = TRUE;
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break;
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@ -1097,7 +1097,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
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FIXME("Trying to create a render target that isn't in the default pool\n");
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}
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/* mark the texture as dirty so that it get's loaded first time around*/
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/* mark the texture as dirty so that it gets loaded first time around*/
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IWineD3DSurface_AddDirtyRect(*ppSurface, NULL);
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TRACE("(%p) : w(%d) h(%d) fmt(%d,%s) lockable(%d) surf@%p, surfmem@%p, %d bytes\n",
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This, Width, Height, Format, debug_d3dformat(Format),
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@ -1277,7 +1277,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
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D3DCB_CreateVolume(This->parent, Width, Height, Depth, Format, Pool, Usage,
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(IWineD3DVolume **)&object->volumes[i], pSharedHandle);
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/* Set it's container to this object */
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/* Set its container to this object */
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IWineD3DVolume_SetContainer(object->volumes[i], (IWineD3DBase *)object);
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/* calcualte the next mipmap level */
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@ -1592,7 +1592,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
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glXGetConfig(object->display, object->visInfo, GLX_STENCIL_SIZE, &value);
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TRACE(" gl_stencil_size : %d\n", value);
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}
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/* Now choose a simila visual ID*/
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/* Now choose a similar visual ID*/
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}
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#ifdef USE_CONTEXT_MANAGER
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@ -65,7 +65,7 @@ static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
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if (This->surfaces[i] != NULL) {
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/* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
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IUnknown* surfaceParent;
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/* Clean out the texture name we gave to the suface so that the surface doesn't try and release it */
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/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
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IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], 0, 0);
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/* Cleanup the container */
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IWineD3DSurface_SetContainer(This->surfaces[i], 0);
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@ -406,7 +406,7 @@ static int *X11DRV_DIB_BuildColorMap( X11DRV_PDEVICE *physDev, WORD coloruse, WO
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* X11DRV_DIB_BuildColorTable
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*
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* Build the dib color table. This either keeps a copy of the bmiColors array if
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* usage is DIB_RGB_COLORS, or looks up the palette indicies if usage is
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* usage is DIB_RGB_COLORS, or looks up the palette indices if usage is
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* DIB_PAL_COLORS.
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* Should not be called for a >8-bit deep bitmap.
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*/
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@ -1914,7 +1914,7 @@ static void add_dispinterface_typeinfo(msft_typelib_t *typelib, type_t *dispinte
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add_dispatch(typelib);
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msft_typeinfo->typeinfo->cImplTypes = 1;
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/* count the no of funcs, as the variable indicies come after the funcs */
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/* count the no of funcs, as the variable indices come after the funcs */
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if((func = dispinterface->funcs)) {
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idx++;
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while(NEXT_LINK(func)) {
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