d3d8/tests: Fix volume_dxt5_test getPixelColor check.
getPixelColor should be called before Present, because the device swapchain was created with discard mode.
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@ -4507,8 +4507,6 @@ static void volume_dxt5_test(void)
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hr = IDirect3DDevice8_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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for (i = 0; i < 4; i++)
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{
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color = getPixelColor(device, 80 + 160 * i, 240);
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@ -4516,6 +4514,8 @@ static void volume_dxt5_test(void)
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"Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i);
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}
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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IDirect3DVolumeTexture8_Release(texture);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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