d3d8/tests: Fix volume_dxt5_test getPixelColor check.

getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
This commit is contained in:
Axel Davy 2015-01-11 11:29:13 +01:00 committed by Alexandre Julliard
parent 151694a0bc
commit 58083dfb12
1 changed files with 2 additions and 2 deletions

View File

@ -4507,8 +4507,6 @@ static void volume_dxt5_test(void)
hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
for (i = 0; i < 4; i++)
{
color = getPixelColor(device, 80 + 160 * i, 240);
@ -4516,6 +4514,8 @@ static void volume_dxt5_test(void)
"Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i);
}
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
IDirect3DVolumeTexture8_Release(texture);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);