gdiplus: Use integer math to apply color matrices.
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@ -593,30 +593,47 @@ static ARGB blend_line_gradient(GpLineGradient* brush, REAL position)
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}
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}
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static ARGB transform_color(ARGB color, const ColorMatrix *matrix)
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static BOOL round_color_matrix(const ColorMatrix *matrix, int values[5][5])
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{
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REAL val[5], res[4];
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/* Convert floating point color matrix to int[5][5], return TRUE if it's an identity */
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BOOL identity = TRUE;
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int i, j;
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for (i=0; i<4; i++)
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for (j=0; j<5; j++)
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{
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if (matrix->m[j][i] != (i == j ? 1.0 : 0.0))
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identity = FALSE;
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values[j][i] = gdip_round(matrix->m[j][i] * 256.0);
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}
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return identity;
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}
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static ARGB transform_color(ARGB color, int matrix[5][5])
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{
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int val[5], res[4];
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int i, j;
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unsigned char a, r, g, b;
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val[0] = ((color >> 16) & 0xff) / 255.0; /* red */
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val[1] = ((color >> 8) & 0xff) / 255.0; /* green */
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val[2] = (color & 0xff) / 255.0; /* blue */
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val[3] = ((color >> 24) & 0xff) / 255.0; /* alpha */
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val[4] = 1.0; /* translation */
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val[0] = ((color >> 16) & 0xff); /* red */
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val[1] = ((color >> 8) & 0xff); /* green */
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val[2] = (color & 0xff); /* blue */
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val[3] = ((color >> 24) & 0xff); /* alpha */
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val[4] = 255; /* translation */
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for (i=0; i<4; i++)
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{
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res[i] = 0.0;
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res[i] = 0;
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for (j=0; j<5; j++)
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res[i] += matrix->m[j][i] * val[j];
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res[i] += matrix[j][i] * val[j];
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}
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a = min(max(floorf(res[3]*255.0), 0.0), 255.0);
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r = min(max(floorf(res[0]*255.0), 0.0), 255.0);
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g = min(max(floorf(res[1]*255.0), 0.0), 255.0);
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b = min(max(floorf(res[2]*255.0), 0.0), 255.0);
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a = min(max(res[3] / 256, 0), 255);
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r = min(max(res[0] / 256, 0), 255);
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g = min(max(res[1] / 256, 0), 255);
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b = min(max(res[2] / 256, 0), 255);
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return (a << 24) | (r << 16) | (g << 8) | b;
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}
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@ -703,28 +720,41 @@ static void apply_image_attributes(const GpImageAttributes *attributes, LPBYTE d
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attributes->colormatrices[ColorAdjustTypeDefault].enabled)
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{
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const struct color_matrix *colormatrices;
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int color_matrix[5][5];
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int gray_matrix[5][5];
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BOOL identity;
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if (attributes->colormatrices[type].enabled)
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colormatrices = &attributes->colormatrices[type];
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else
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colormatrices = &attributes->colormatrices[ColorAdjustTypeDefault];
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for (x=0; x<width; x++)
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for (y=0; y<height; y++)
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{
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ARGB *src_color;
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src_color = (ARGB*)(data + stride * y + sizeof(ARGB) * x);
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identity = round_color_matrix(&colormatrices->colormatrix, color_matrix);
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if (colormatrices->flags == ColorMatrixFlagsDefault ||
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!color_is_gray(*src_color))
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if (colormatrices->flags == ColorMatrixFlagsAltGray)
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identity = (round_color_matrix(&colormatrices->graymatrix, gray_matrix) && identity);
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if (!identity)
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{
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for (x=0; x<width; x++)
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{
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for (y=0; y<height; y++)
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{
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*src_color = transform_color(*src_color, &colormatrices->colormatrix);
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}
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else if (colormatrices->flags == ColorMatrixFlagsAltGray)
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{
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*src_color = transform_color(*src_color, &colormatrices->graymatrix);
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ARGB *src_color;
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src_color = (ARGB*)(data + stride * y + sizeof(ARGB) * x);
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if (colormatrices->flags == ColorMatrixFlagsDefault ||
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!color_is_gray(*src_color))
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{
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*src_color = transform_color(*src_color, color_matrix);
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}
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else if (colormatrices->flags == ColorMatrixFlagsAltGray)
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{
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*src_color = transform_color(*src_color, gray_matrix);
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}
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}
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}
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}
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}
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if (attributes->gamma_enabled[type] ||
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