d2d1: Implement d2d_text_renderer_DrawInlineObject().

This commit is contained in:
Henri Verbeet 2015-08-18 11:24:13 +02:00 committed by Alexandre Julliard
parent 2474f5e33a
commit 57eec429c6
1 changed files with 2 additions and 2 deletions

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@ -1483,10 +1483,10 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawStrikethrough(IDWriteText
static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawInlineObject(IDWriteTextRenderer *iface, void *ctx,
float origin_x, float origin_y, IDWriteInlineObject *object, BOOL is_sideways, BOOL is_rtl, IUnknown *effect)
{
FIXME("iface %p, ctx %p, origin_x %.8e, origin_y %.8e, object %p, is_sideways %#x, is_rtl %#x, effect %p stub!\n",
TRACE("iface %p, ctx %p, origin_x %.8e, origin_y %.8e, object %p, is_sideways %#x, is_rtl %#x, effect %p.\n",
iface, ctx, origin_x, origin_y, object, is_sideways, is_rtl, effect);
return E_NOTIMPL;
return IDWriteInlineObject_Draw(object, ctx, iface, origin_x, origin_y, is_sideways, is_rtl, effect);
}
static const struct IDWriteTextRendererVtbl d2d_text_renderer_vtbl =