d2d1: Implement d2d_text_renderer_DrawInlineObject().
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@ -1483,10 +1483,10 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawStrikethrough(IDWriteText
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static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawInlineObject(IDWriteTextRenderer *iface, void *ctx,
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static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawInlineObject(IDWriteTextRenderer *iface, void *ctx,
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float origin_x, float origin_y, IDWriteInlineObject *object, BOOL is_sideways, BOOL is_rtl, IUnknown *effect)
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float origin_x, float origin_y, IDWriteInlineObject *object, BOOL is_sideways, BOOL is_rtl, IUnknown *effect)
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{
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{
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FIXME("iface %p, ctx %p, origin_x %.8e, origin_y %.8e, object %p, is_sideways %#x, is_rtl %#x, effect %p stub!\n",
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TRACE("iface %p, ctx %p, origin_x %.8e, origin_y %.8e, object %p, is_sideways %#x, is_rtl %#x, effect %p.\n",
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iface, ctx, origin_x, origin_y, object, is_sideways, is_rtl, effect);
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iface, ctx, origin_x, origin_y, object, is_sideways, is_rtl, effect);
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return E_NOTIMPL;
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return IDWriteInlineObject_Draw(object, ctx, iface, origin_x, origin_y, is_sideways, is_rtl, effect);
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}
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}
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static const struct IDWriteTextRendererVtbl d2d_text_renderer_vtbl =
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static const struct IDWriteTextRendererVtbl d2d_text_renderer_vtbl =
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