wineandroid: Use standard dlopen() instead of the libwine wrappers.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -32,7 +32,6 @@
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#include "winreg.h"
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#include "android.h"
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#include "wine/server.h"
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#include "wine/library.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(android);
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@ -444,7 +443,7 @@ static const JNINativeMethod methods[] =
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#define DECL_FUNCPTR(f) typeof(f) * p##f = NULL
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#define LOAD_FUNCPTR(lib, func) do { \
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if ((p##func = wine_dlsym( lib, #func, NULL, 0 )) == NULL) \
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if ((p##func = dlsym( lib, #func )) == NULL) \
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{ ERR( "can't find symbol %s\n", #func); return; } \
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} while(0)
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@ -567,9 +566,8 @@ static void load_hardware_libs(void)
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const struct hw_module_t *module;
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int ret;
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void *libhardware;
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char error[256];
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if ((libhardware = wine_dlopen( "libhardware.so", RTLD_GLOBAL, error, sizeof(error) )))
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if ((libhardware = dlopen( "libhardware.so", RTLD_GLOBAL )))
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{
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LOAD_FUNCPTR( libhardware, hw_get_module );
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}
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@ -578,9 +576,9 @@ static void load_hardware_libs(void)
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/* Android >= N disallows loading libhardware, so we load libandroid (which imports
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* libhardware), and then we can find libhardware in the list of loaded libraries.
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*/
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if (!wine_dlopen( "libandroid.so", RTLD_GLOBAL, error, sizeof(error) ))
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if (!dlopen( "libandroid.so", RTLD_GLOBAL ))
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{
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ERR( "failed to load libandroid.so: %s\n", error );
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ERR( "failed to load libandroid.so: %s\n", dlerror() );
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return;
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}
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dl_iterate_phdr( enum_libs, 0 );
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@ -603,16 +601,15 @@ static void load_hardware_libs(void)
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static void load_android_libs(void)
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{
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void *libandroid, *liblog;
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char error[1024];
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if (!(libandroid = wine_dlopen( "libandroid.so", RTLD_GLOBAL, error, sizeof(error) )))
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if (!(libandroid = dlopen( "libandroid.so", RTLD_GLOBAL )))
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{
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ERR( "failed to load libandroid.so: %s\n", error );
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ERR( "failed to load libandroid.so: %s\n", dlerror() );
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return;
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}
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if (!(liblog = wine_dlopen( "liblog.so", RTLD_GLOBAL, error, sizeof(error) )))
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if (!(liblog = dlopen( "liblog.so", RTLD_GLOBAL )))
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{
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ERR( "failed to load liblog.so: %s\n", error );
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ERR( "failed to load liblog.so: %s\n", dlerror() );
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return;
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}
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LOAD_FUNCPTR( liblog, __android_log_print );
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@ -46,7 +46,6 @@
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "wine/list.h"
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#include "wine/library.h"
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#include "ole2.h"
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#include "mmdeviceapi.h"
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@ -237,7 +236,7 @@ static inline SessionMgr *impl_from_IAudioSessionManager2(IAudioSessionManager2
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}
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#define LOAD_FUNCPTR(lib, func) do { \
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if ((p##func = wine_dlsym( lib, #func, NULL, 0 )) == NULL) \
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if ((p##func = dlsym( lib, #func )) == NULL) \
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{ ERR( "can't find symbol %s\n", #func); return FALSE; } \
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} while(0)
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@ -246,11 +245,10 @@ static INIT_ONCE init_once = INIT_ONCE_STATIC_INIT;
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static BOOL WINAPI load_opensles( INIT_ONCE *once, void *param, void **context )
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{
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void *libopensles;
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char error[1024];
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if (!(libopensles = wine_dlopen( "libOpenSLES.so", RTLD_GLOBAL, error, sizeof(error) )))
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if (!(libopensles = dlopen( "libOpenSLES.so", RTLD_GLOBAL )))
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{
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ERR( "failed to load libOpenSLES.so: %s\n", error );
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ERR( "failed to load libOpenSLES.so: %s\n", dlerror() );
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return FALSE;
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}
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LOAD_FUNCPTR( libopensles, slCreateEngine );
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@ -42,7 +42,6 @@
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#include "wine/wgl.h"
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#undef GLAPIENTRY
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#include "wine/wgl_driver.h"
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#include "wine/library.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(android);
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@ -655,11 +654,11 @@ static void init_extensions(void)
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/* load standard functions and extensions exported from the OpenGL library */
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#define USE_GL_FUNC(func) if ((ptr = wine_dlsym( opengl_handle, #func, NULL, 0 ))) egl_funcs.gl.p_##func = ptr;
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#define USE_GL_FUNC(func) if ((ptr = dlsym( opengl_handle, #func ))) egl_funcs.gl.p_##func = ptr;
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ALL_WGL_FUNCS
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#undef USE_GL_FUNC
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#define LOAD_FUNCPTR(func) egl_funcs.ext.p_##func = wine_dlsym( opengl_handle, #func, NULL, 0 )
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#define LOAD_FUNCPTR(func) egl_funcs.ext.p_##func = dlsym( opengl_handle, #func )
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LOAD_FUNCPTR( glActiveShaderProgram );
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LOAD_FUNCPTR( glActiveTexture );
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LOAD_FUNCPTR( glAttachShader );
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@ -949,24 +948,23 @@ static BOOL egl_init(void)
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static int retval = -1;
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EGLConfig *configs;
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EGLint major, minor, count, i, pass;
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char buffer[200];
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if (retval != -1) return retval;
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retval = 0;
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if (!(egl_handle = wine_dlopen( SONAME_LIBEGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer) )))
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if (!(egl_handle = dlopen( SONAME_LIBEGL, RTLD_NOW|RTLD_GLOBAL )))
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{
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ERR( "failed to load %s: %s\n", SONAME_LIBEGL, buffer );
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ERR( "failed to load %s: %s\n", SONAME_LIBEGL, dlerror() );
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return FALSE;
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}
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if (!(opengl_handle = wine_dlopen( SONAME_LIBGLESV2, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer) )))
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if (!(opengl_handle = dlopen( SONAME_LIBGLESV2, RTLD_NOW|RTLD_GLOBAL )))
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{
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ERR( "failed to load %s: %s\n", SONAME_LIBGLESV2, buffer );
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ERR( "failed to load %s: %s\n", SONAME_LIBGLESV2, dlerror() );
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return FALSE;
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}
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#define LOAD_FUNCPTR(func) do { \
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if (!(p_##func = wine_dlsym( egl_handle, #func, NULL, 0 ))) \
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if (!(p_##func = dlsym( egl_handle, #func ))) \
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{ ERR( "can't find symbol %s\n", #func); return FALSE; } \
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} while(0)
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LOAD_FUNCPTR( eglCreateContext );
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