wined3d: Don't reuse contexts marked for destruction.
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@ -1609,6 +1609,8 @@ static inline WineD3DContext *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurf
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const struct GlPixelFormatDesc *old, *new;
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struct WineD3DContext *context;
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if (current_context && current_context->destroyed) current_context = NULL;
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if (!target)
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{
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if (current_context
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