d3d9/tests: Add test for readback from multisample front buffer.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -16249,6 +16249,78 @@ done:
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DestroyWindow(window);
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}
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static void test_multisample_get_front_buffer_data(void)
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{
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IDirect3DSwapChain9 *swapchain;
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D3DPRESENT_PARAMETERS d3dpp;
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IDirect3DSurface9 *readback;
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IDirect3DTexture9 *texture;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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ULONG refcount;
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HWND window;
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DWORD color;
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HRESULT hr;
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window = create_window();
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create D3D object.\n");
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if (FAILED(IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, NULL)))
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{
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skip("Multisampling not supported for D3DFMT_A8R8G8B8.\n");
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goto done;
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}
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if (!(device = create_device(d3d, window, window, FALSE)))
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{
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skip("Failed to create D3D device.\n");
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goto done;
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}
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hr = IDirect3DDevice9_GetSwapChain(device, 0, &swapchain);
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ok(hr == D3D_OK, "Failed to get the implicit swapchain, hr %#x.\n", hr);
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hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
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ok(hr == D3D_OK, "Failed to get present parameters, hr %#x.\n", hr);
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IDirect3DSwapChain9_Release(swapchain);
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d3dpp.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
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d3dpp.MultiSampleQuality = 0;
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hr = IDirect3DDevice9_Reset(device, &d3dpp);
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ok(hr == D3D_OK, "Failed to reset device, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00f0ff0f, 0.0, 0);
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ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 640, 480, D3DFMT_A8R8G8B8,
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D3DPOOL_SYSTEMMEM, &readback, NULL);
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ok(SUCCEEDED(hr), "Failed to create readback surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetFrontBufferData(device, 0, readback);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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color = getPixelColorFromSurface(readback, 320, 240);
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ok(color == 0x00f0ff0f, "Got unexpected color 0x%08x.\n", color);
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IDirect3DSurface9_Release(readback);
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hr = IDirect3DDevice9_CreateTexture(device, 640, 480, 1,
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0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &readback);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetFrontBufferData(device, 0, readback);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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color = getPixelColorFromSurface(readback, 320, 240);
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ok(color == 0x00f0ff0f, "Got unexpected color 0x%08x.\n", color);
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IDirect3DSurface9_Release(readback);
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IDirect3DTexture9_Release(texture);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void multisampled_depth_buffer_test(void)
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{
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IDirect3DDevice9 *device = 0;
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@ -23839,6 +23911,7 @@ START_TEST(visual)
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srgbwrite_format_test();
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update_surface_test();
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multisample_get_rtdata_test();
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test_multisample_get_front_buffer_data();
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zenable_test();
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fog_special_test();
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volume_srgb_test();
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