d3d9/tests: Improve test_viewport().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4719,6 +4719,30 @@ static void check_rect(struct surface_readback *rb, RECT r, const char *message)
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{r.bottom + 1, r.bottom - 1}
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};
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unsigned int i, j, x_side, y_side;
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DWORD color;
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LONG x, y;
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if (r.left < 0 && r.top < 0 && r.right < 0 && r.bottom < 0)
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{
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BOOL all_match = TRUE;
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for (y = 0; y < 480; ++y)
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{
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for (x = 0; x < 640; ++x)
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{
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color = get_readback_color(rb, x, y);
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if (color != 0xff000000)
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{
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all_match = FALSE;
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break;
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}
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}
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if (!all_match)
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break;
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}
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ok(all_match, "%s: pixel (%d, %d) has color %08x.\n", message, x, y, color);
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return;
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}
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for (i = 0; i < 2; ++i)
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{
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@ -4728,12 +4752,14 @@ static void check_rect(struct surface_readback *rb, RECT r, const char *message)
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{
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for (y_side = 0; y_side < 2; ++y_side)
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{
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unsigned int x = x_coords[i][x_side], y = y_coords[j][y_side];
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DWORD color;
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DWORD expected = (x_side == 1 && y_side == 1) ? 0xffffffff : 0xff000000;
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x = x_coords[i][x_side];
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y = y_coords[j][y_side];
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if (x < 0 || x >= 640 || y < 0 || y >= 480)
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continue;
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color = get_readback_color(rb, x, y);
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ok(color == expected, "%s: Pixel (%d, %d) has color %08x, expected %08x\n",
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ok(color == expected, "%s: pixel (%d, %d) has color %08x, expected %08x.\n",
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message, x, y, color, expected);
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}
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}
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@ -13880,25 +13906,37 @@ done:
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DestroyWindow(window);
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}
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static void viewport_test(void)
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static void test_viewport(void)
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{
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static const struct
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{
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D3DVIEWPORT9 vp;
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RECT expected_rect;
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const char *message;
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}
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tests[] =
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{
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{{ 0, 0, 640, 480}, { 0, 120, 479, 359}, "Viewport (0, 0) - (640, 480)"},
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{{ 0, 0, 320, 240}, { 0, 60, 239, 179}, "Viewport (0, 0) - (320, 240)"},
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{{100, 100, 640, 480}, {100, 220, 579, 459}, "Viewport (100, 100) - (640, 480)"},
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};
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static const struct vec3 quad[] =
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{
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{-1.5f, -0.5f, 0.1f},
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{-1.5f, 0.5f, 0.1f},
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{ 0.5f, -0.5f, 0.1f},
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{ 0.5f, 0.5f, 0.1f},
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};
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IDirect3DSurface9 *backbuffer;
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struct surface_readback rb;
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IDirect3DDevice9 *device;
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BOOL draw_failed = TRUE;
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D3DVIEWPORT9 vp;
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BOOL draw_succeeded;
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IDirect3D9 *d3d;
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unsigned int i;
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ULONG refcount;
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DWORD color;
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HWND window;
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HRESULT hr;
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static const float quad[] =
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{
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-0.5f, -0.5f, 0.1f,
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-0.5f, 0.5f, 0.1f,
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0.5f, -0.5f, 0.1f,
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0.5f, 0.5f, 0.1f,
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};
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window = create_window();
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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@ -13908,71 +13946,47 @@ static void viewport_test(void)
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff0000, 1.0f, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_Clear returned %08x\n", hr);
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/* Test a viewport with Width and Height bigger than the surface dimensions
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*
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* TODO: Test Width < surface.width, but X + Width > surface.width
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* TODO: Test Width < surface.width, what happens with the height?
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*
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* The expected behavior is that the viewport behaves like the "default"
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* viewport with X = Y = 0, Width = surface_width, Height = surface_height,
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* MinZ = 0.0, MaxZ = 1.0.
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*
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* Starting with Windows 7 the behavior among driver versions is not
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* consistent. The SetViewport call is accepted on all drivers. Some
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* drivers(older nvidia ones) refuse to draw and return an error. Newer
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* nvidia drivers draw, but use the actual values in the viewport and only
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* display the upper left part on the surface.
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*/
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memset(&vp, 0, sizeof(vp));
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vp.X = 0;
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vp.Y = 0;
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vp.Width = 10000;
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vp.Height = 10000;
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vp.MinZ = 0.0;
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vp.MaxZ = 0.0;
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hr = IDirect3DDevice9_SetViewport(device, &vp);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
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ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
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draw_failed = FAILED(hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
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if(!draw_failed)
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/* This crashes on Windows. */
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if (0)
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hr = IDirect3DDevice9_SetViewport(device, NULL);
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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color = getPixelColor(device, 158, 118);
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ok(color == 0x00ff0000, "viewport test: (158,118) has color %08x\n", color);
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color = getPixelColor(device, 162, 118);
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ok(color == 0x00ff0000, "viewport test: (162,118) has color %08x\n", color);
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color = getPixelColor(device, 158, 122);
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ok(color == 0x00ff0000, "viewport test: (158,122) has color %08x\n", color);
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color = getPixelColor(device, 162, 122);
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ok(color == 0x00ffffff || broken(color == 0x00ff0000), "viewport test: (162,122) has color %08x\n", color);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff000000, 1.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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color = getPixelColor(device, 478, 358);
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ok(color == 0x00ffffff || broken(color == 0x00ff0000), "viewport test: (478,358 has color %08x\n", color);
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color = getPixelColor(device, 482, 358);
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ok(color == 0x00ff0000, "viewport test: (482,358) has color %08x\n", color);
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color = getPixelColor(device, 478, 362);
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ok(color == 0x00ff0000, "viewport test: (478,362) has color %08x\n", color);
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color = getPixelColor(device, 482, 362);
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ok(color == 0x00ff0000, "viewport test: (482,362) has color %08x\n", color);
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hr = IDirect3DDevice9_SetViewport(device, &tests[i].vp);
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ok(SUCCEEDED(hr), "Failed to set the viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
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ok(SUCCEEDED(hr) || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
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draw_succeeded = SUCCEEDED(hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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if (draw_succeeded)
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{
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get_rt_readback(backbuffer, &rb);
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check_rect(&rb, tests[i].expected_rect, tests[i].message);
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release_surface_readback(&rb);
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}
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}
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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IDirect3DSurface9_Release(backbuffer);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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@ -23947,7 +23961,7 @@ START_TEST(visual)
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yuv_layout_test();
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zwriteenable_test();
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alphatest_test();
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viewport_test();
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test_viewport();
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test_constant_clamp_vs();
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test_compare_instructions();
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test_mova();
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