diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 2999e62f467..20b5c5f7133 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3635,29 +3635,11 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined void surface_internal_preload(struct wined3d_surface *surface, struct wined3d_context *context, enum WINED3DSRGB srgb) { + struct wined3d_texture *texture = surface->container; + TRACE("iface %p, srgb %#x.\n", surface, srgb); - if (surface->container) - { - struct wined3d_texture *texture = surface->container; - - TRACE("Passing to container (%p).\n", texture); - texture->texture_ops->texture_preload(texture, context, srgb); - } - else - { - TRACE("(%p) : About to load surface\n", surface); - - surface_load(surface, srgb == SRGB_SRGB); - - if (surface->resource.pool == WINED3D_POOL_DEFAULT) - { - /* Tell opengl to try and keep this texture in video ram (well mostly) */ - GLclampf tmp; - tmp = 0.9f; - context->gl_info->gl_ops.gl.p_glPrioritizeTextures(1, &surface->texture_name, &tmp); - } - } + texture->texture_ops->texture_preload(texture, context, srgb); } /* Read the framebuffer back into the surface */