server: Implement rawinput inter-process message dispatch.
This delivers the rawinput messages to the correct process, regardless of where the input was received. As for now RIDEV_INPUTSINK is still not implemented, this only fixes the case where input is injected in a background process and where it should not receive rawinput -as in the test- or when cursor moves over a background window and the foreground process should have received rawinput messages. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1885,7 +1885,7 @@ struct rawinput_test rawinput_tests[] =
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/* cross-process foreground tests */
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{ TRUE, TRUE, 0, FALSE, FALSE, FALSE, /* todos: */ FALSE, FALSE, FALSE },
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{ TRUE, TRUE, RIDEV_INPUTSINK, FALSE, TRUE, FALSE, /* todos: */ FALSE, TRUE, FALSE },
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{ TRUE, TRUE, 0, FALSE, FALSE, FALSE, /* todos: */ FALSE, TRUE, TRUE },
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{ TRUE, TRUE, 0, FALSE, FALSE, FALSE, /* todos: */ FALSE, FALSE, FALSE },
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/* multi-process rawinput tests */
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{ TRUE, TRUE, 0, FALSE, FALSE, FALSE, /* todos: */ FALSE, FALSE, FALSE },
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@ -1596,13 +1596,58 @@ static int send_hook_ll_message( struct desktop *desktop, struct message *hardwa
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return 1;
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}
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/* get the foreground thread for a desktop and a window receiving input */
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static struct thread *get_foreground_thread( struct desktop *desktop, user_handle_t window )
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{
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/* if desktop has no foreground process, assume the receiving window is */
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if (desktop->foreground_input) return get_window_thread( desktop->foreground_input->focus );
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if (window) return get_window_thread( window );
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return NULL;
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}
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struct rawinput_message
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{
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struct thread *foreground;
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struct desktop *desktop;
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struct hw_msg_source source;
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unsigned int time;
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struct hardware_msg_data data;
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};
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/* check if process is supposed to receive a WM_INPUT message and eventually queue it */
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static int queue_rawinput_message( struct process* process, void *arg )
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{
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const struct rawinput_message* raw_msg = arg;
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const struct rawinput_device *device = NULL;
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struct message *msg;
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if (raw_msg->data.rawinput.type == RIM_TYPEMOUSE)
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device = process->rawinput_mouse;
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else if (raw_msg->data.rawinput.type == RIM_TYPEKEYBOARD)
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device = process->rawinput_kbd;
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if (!device) return 0;
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if (!(msg = alloc_hardware_message( raw_msg->data.info, raw_msg->source, raw_msg->time )))
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return 0;
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msg->win = device->target;
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msg->msg = WM_INPUT;
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msg->wparam = RIM_INPUT;
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msg->lparam = 0;
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memcpy( msg->data, &raw_msg->data, sizeof(raw_msg->data) );
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queue_hardware_message( raw_msg->desktop, msg, 1 );
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return 0;
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}
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/* queue a hardware message for a mouse event */
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static int queue_mouse_message( struct desktop *desktop, user_handle_t win, const hw_input_t *input,
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unsigned int origin, struct msg_queue *sender )
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{
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const struct rawinput_device *device;
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struct hardware_msg_data *msg_data;
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struct rawinput_message raw_msg;
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struct message *msg;
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struct thread *foreground;
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unsigned int i, time, flags;
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struct hw_msg_source source = { IMDT_MOUSE, origin };
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int wait = 0, x, y;
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@ -1651,23 +1696,23 @@ static int queue_mouse_message( struct desktop *desktop, user_handle_t win, cons
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y = desktop->cursor.y;
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}
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if ((device = current->process->rawinput_mouse))
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if ((foreground = get_foreground_thread( desktop, win )))
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{
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if (!(msg = alloc_hardware_message( input->mouse.info, source, time ))) return 0;
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msg_data = msg->data;
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msg->win = device->target;
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msg->msg = WM_INPUT;
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msg->wparam = RIM_INPUT;
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msg->lparam = 0;
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raw_msg.foreground = foreground;
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raw_msg.desktop = desktop;
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raw_msg.source = source;
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raw_msg.time = time;
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msg_data = &raw_msg.data;
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msg_data->info = input->mouse.info;
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msg_data->flags = flags;
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msg_data->rawinput.type = RIM_TYPEMOUSE;
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msg_data->rawinput.mouse.x = x - desktop->cursor.x;
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msg_data->rawinput.mouse.y = y - desktop->cursor.y;
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msg_data->rawinput.mouse.data = input->mouse.data;
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queue_hardware_message( desktop, msg, 0 );
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queue_rawinput_message( foreground->process, &raw_msg );
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release_object( foreground );
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}
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for (i = 0; i < ARRAY_SIZE( messages ); i++)
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@ -1704,9 +1749,10 @@ static int queue_keyboard_message( struct desktop *desktop, user_handle_t win, c
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unsigned int origin, struct msg_queue *sender )
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{
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struct hw_msg_source source = { IMDT_KEYBOARD, origin };
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const struct rawinput_device *device;
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struct hardware_msg_data *msg_data;
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struct rawinput_message raw_msg;
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struct message *msg;
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struct thread *foreground;
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unsigned char vkey = input->kbd.vkey;
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unsigned int message_code, time;
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int wait;
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@ -1777,22 +1823,23 @@ static int queue_keyboard_message( struct desktop *desktop, user_handle_t win, c
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break;
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}
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if ((device = current->process->rawinput_kbd))
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if ((foreground = get_foreground_thread( desktop, win )))
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{
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if (!(msg = alloc_hardware_message( input->kbd.info, source, time ))) return 0;
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msg_data = msg->data;
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msg->win = device->target;
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msg->msg = WM_INPUT;
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msg->wparam = RIM_INPUT;
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raw_msg.foreground = foreground;
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raw_msg.desktop = desktop;
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raw_msg.source = source;
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raw_msg.time = time;
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msg_data = &raw_msg.data;
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msg_data->info = input->kbd.info;
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msg_data->flags = input->kbd.flags;
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msg_data->rawinput.type = RIM_TYPEKEYBOARD;
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msg_data->rawinput.kbd.message = message_code;
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msg_data->rawinput.kbd.vkey = vkey;
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msg_data->rawinput.kbd.scan = input->kbd.scan;
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queue_hardware_message( desktop, msg, 0 );
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queue_rawinput_message( foreground->process, &raw_msg );
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release_object( foreground );
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}
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if (!(msg = alloc_hardware_message( input->kbd.info, source, time ))) return 0;
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