d3dcompiler: Rename make_simple_assignment() to new_simple_assignment().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -557,7 +557,7 @@ static struct hlsl_ir_assignment *new_assignment(struct hlsl_ir_var *var, struct
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return assign;
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}
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static struct hlsl_ir_assignment *make_simple_assignment(struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs)
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static struct hlsl_ir_assignment *new_simple_assignment(struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs)
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{
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return new_assignment(lhs, NULL, rhs, 0, rhs->loc);
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}
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@ -575,7 +575,7 @@ static struct hlsl_ir_jump *add_return(struct list *instrs,
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if (!(return_value = add_implicit_conversion(instrs, return_value, return_type, &loc)))
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return NULL;
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if (!(assignment = make_simple_assignment(hlsl_ctx.cur_function->return_var, return_value)))
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if (!(assignment = new_simple_assignment(hlsl_ctx.cur_function->return_var, return_value)))
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return NULL;
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list_add_after(&return_value->entry, &assignment->node.entry);
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}
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@ -681,7 +681,7 @@ static struct hlsl_ir_load *add_load(struct list *instrs, struct hlsl_ir_node *v
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TRACE("Synthesized variable %p for %s node.\n", var, debug_node_type(var_node->type));
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if (!(assign = make_simple_assignment(var, var_node)))
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if (!(assign = new_simple_assignment(var, var_node)))
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return NULL;
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list_add_tail(instrs, &assign->node.entry);
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