dsound: Use AudioClient buffer statistics.
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
77184106c8
commit
569ed159b0
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@ -158,7 +158,6 @@ static HRESULT DirectSoundDevice_Create(DirectSoundDevice ** ppDevice)
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device->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
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device->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
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device->prebuf = ds_snd_queue_max;
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device->guid = GUID_NULL;
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/* Set default wave format (may need it for waveOutOpen) */
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@ -93,7 +93,6 @@ WCHAR wine_vxd_drv[] = { 'w','i','n','e','m','m','.','v','x','d', 0 };
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/* All default settings, you most likely don't want to touch these, see wiki on UsefulRegistryKeys */
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int ds_hel_buflen = 32768 * 2;
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int ds_snd_queue_max = 10;
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static HINSTANCE instance;
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/*
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@ -146,15 +145,10 @@ void setup_dsound_options(void)
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if (!get_config_key( hkey, appkey, "HelBuflen", buffer, MAX_PATH ))
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ds_hel_buflen = atoi(buffer);
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if (!get_config_key( hkey, appkey, "SndQueueMax", buffer, MAX_PATH ))
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ds_snd_queue_max = atoi(buffer);
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if (appkey) RegCloseKey( appkey );
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if (hkey) RegCloseKey( hkey );
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TRACE("ds_hel_buflen = %d\n", ds_hel_buflen);
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TRACE("ds_snd_queue_max = %d\n", ds_snd_queue_max);
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}
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static const char * get_device_id(LPCGUID pGuid)
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@ -35,7 +35,6 @@
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#define DS_MAX_CHANNELS 6
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extern int ds_hel_buflen DECLSPEC_HIDDEN;
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extern int ds_snd_queue_max DECLSPEC_HIDDEN;
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/*****************************************************************************
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* Predeclare the interface implementation structures
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@ -76,10 +75,9 @@ struct DirectSoundDevice
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DSCAPS drvcaps;
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DWORD priolevel, sleeptime;
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PWAVEFORMATEX pwfx, primary_pwfx;
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UINT playing_offs_bytes, in_mmdev_bytes, prebuf;
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DWORD fraglen;
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UINT playing_offs_bytes, in_mmdev_bytes;
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LPBYTE buffer;
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DWORD writelead, buflen, state, playpos, mixpos;
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DWORD writelead, buflen, aclen, fraglen, state, playpos, pad;
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int nrofbuffers;
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IDirectSoundBufferImpl** buffers;
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RTL_RWLOCK buffer_list_lock;
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@ -211,7 +209,6 @@ HRESULT DSOUND_PrimaryCreate(DirectSoundDevice *device) DECLSPEC_HIDDEN;
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HRESULT DSOUND_PrimaryDestroy(DirectSoundDevice *device) DECLSPEC_HIDDEN;
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HRESULT DSOUND_PrimaryPlay(DirectSoundDevice *device) DECLSPEC_HIDDEN;
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HRESULT DSOUND_PrimaryStop(DirectSoundDevice *device) DECLSPEC_HIDDEN;
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HRESULT DSOUND_PrimaryGetPosition(DirectSoundDevice *device, LPDWORD playpos, LPDWORD writepos) DECLSPEC_HIDDEN;
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LPWAVEFORMATEX DSOUND_CopyFormat(LPCWAVEFORMATEX wfex) DECLSPEC_HIDDEN;
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HRESULT DSOUND_ReopenDevice(DirectSoundDevice *device, BOOL forcewave) DECLSPEC_HIDDEN;
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HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device) DECLSPEC_HIDDEN;
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@ -613,86 +613,27 @@ static void DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos,
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* Returns: None
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*/
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static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
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static void DSOUND_WaveQueue(DirectSoundDevice *device, LPBYTE pos, DWORD bytes)
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{
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DWORD prebuf_frames, prebuf_bytes, read_offs_bytes;
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BYTE *buffer;
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HRESULT hr;
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TRACE("(%p)\n", device);
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read_offs_bytes = (device->playing_offs_bytes + device->in_mmdev_bytes) % device->buflen;
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TRACE("read_offs_bytes = %u, playing_offs_bytes = %u, in_mmdev_bytes: %u, prebuf = %u\n",
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read_offs_bytes, device->playing_offs_bytes, device->in_mmdev_bytes, device->prebuf);
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if (!force)
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{
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if(device->mixpos < device->playing_offs_bytes)
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prebuf_bytes = device->mixpos + device->buflen - device->playing_offs_bytes;
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else
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prebuf_bytes = device->mixpos - device->playing_offs_bytes;
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}
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else
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/* buffer the maximum amount of frags */
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prebuf_bytes = device->prebuf * device->fraglen;
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/* limit to the queue we have left */
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if(device->in_mmdev_bytes + prebuf_bytes > device->prebuf * device->fraglen)
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prebuf_bytes = device->prebuf * device->fraglen - device->in_mmdev_bytes;
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TRACE("prebuf_bytes = %u\n", prebuf_bytes);
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if(!prebuf_bytes)
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return;
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if(prebuf_bytes + read_offs_bytes > device->buflen){
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DWORD chunk_bytes = device->buflen - read_offs_bytes;
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prebuf_frames = chunk_bytes / device->pwfx->nBlockAlign;
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prebuf_bytes -= chunk_bytes;
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}else{
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prebuf_frames = prebuf_bytes / device->pwfx->nBlockAlign;
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prebuf_bytes = 0;
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}
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hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer);
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hr = IAudioRenderClient_GetBuffer(device->render, bytes / device->pwfx->nBlockAlign, &buffer);
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if(FAILED(hr)){
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WARN("GetBuffer failed: %08x\n", hr);
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return;
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goto done;
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}
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memcpy(buffer, device->buffer + read_offs_bytes,
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prebuf_frames * device->pwfx->nBlockAlign);
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memcpy(buffer, pos, bytes);
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hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0);
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if(FAILED(hr)){
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hr = IAudioRenderClient_ReleaseBuffer(device->render, bytes / device->pwfx->nBlockAlign, 0);
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if(FAILED(hr))
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WARN("ReleaseBuffer failed: %08x\n", hr);
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return;
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}
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device->in_mmdev_bytes += prebuf_frames * device->pwfx->nBlockAlign;
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/* check if anything wrapped */
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if(prebuf_bytes > 0){
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prebuf_frames = prebuf_bytes / device->pwfx->nBlockAlign;
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hr = IAudioRenderClient_GetBuffer(device->render, prebuf_frames, &buffer);
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if(FAILED(hr)){
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WARN("GetBuffer failed: %08x\n", hr);
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return;
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}
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memcpy(buffer, device->buffer, prebuf_frames * device->pwfx->nBlockAlign);
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hr = IAudioRenderClient_ReleaseBuffer(device->render, prebuf_frames, 0);
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if(FAILED(hr)){
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WARN("ReleaseBuffer failed: %08x\n", hr);
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return;
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}
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device->in_mmdev_bytes += prebuf_frames * device->pwfx->nBlockAlign;
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}
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TRACE("in_mmdev_bytes now = %i\n", device->in_mmdev_bytes);
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done:
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device->pad += bytes;
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}
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/**
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@ -710,7 +651,8 @@ static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
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*/
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static void DSOUND_PerformMix(DirectSoundDevice *device)
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{
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UINT32 pad, to_mix_frags, to_mix_bytes;
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UINT32 pad, maxq, writepos;
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DWORD block;
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HRESULT hr;
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TRACE("(%p)\n", device);
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@ -724,147 +666,81 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
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LeaveCriticalSection(&device->mixlock);
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return;
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}
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block = device->pwfx->nBlockAlign;
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pad *= block;
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device->playpos += device->pad - pad;
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device->playpos %= device->buflen;
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device->pad = pad;
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to_mix_frags = device->prebuf - (pad * device->pwfx->nBlockAlign + device->fraglen - 1) / device->fraglen;
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to_mix_bytes = to_mix_frags * device->fraglen;
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if(device->in_mmdev_bytes > 0){
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DWORD delta_bytes = min(to_mix_bytes, device->in_mmdev_bytes);
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device->in_mmdev_bytes -= delta_bytes;
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device->playing_offs_bytes += delta_bytes;
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device->playing_offs_bytes %= device->buflen;
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maxq = device->aclen - pad;
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if(!maxq){
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/* nothing to do! */
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LeaveCriticalSection(&device->mixlock);
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return;
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}
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if (maxq > device->fraglen * 3)
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maxq = device->fraglen * 3;
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writepos = (device->playpos + pad) % device->buflen;
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if (device->priolevel != DSSCL_WRITEPRIMARY) {
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BOOL recover = FALSE, all_stopped = FALSE;
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DWORD playpos, writepos, writelead, maxq, prebuff_max, prebuff_left, size1, size2;
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LPVOID buf1, buf2;
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BOOL all_stopped = FALSE;
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int nfiller;
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DWORD bpp = device->pwfx->wBitsPerSample>>3;
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/* the sound of silence */
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nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
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/* get the position in the primary buffer */
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if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){
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LeaveCriticalSection(&(device->mixlock));
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return;
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}
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TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
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playpos,writepos,device->playpos,device->mixpos,device->buflen);
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assert(device->playpos < device->buflen);
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/* calc maximum prebuff */
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prebuff_max = (device->prebuf * device->fraglen);
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/* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
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prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
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writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos);
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/* check for underrun. underrun occurs when the write position passes the mix position
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* also wipe out just-played sound data */
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if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){
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if (device->state == STATE_STOPPING || device->state == STATE_PLAYING)
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if (!pad)
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WARN("Probable buffer underrun\n");
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else TRACE("Buffer starting or buffer underrun\n");
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/* recover mixing for all buffers */
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recover = TRUE;
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/* reset mix position to write position */
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device->mixpos = writepos;
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ZeroMemory(device->buffer, device->buflen);
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} else if (playpos < device->playpos) {
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buf1 = device->buffer + device->playpos;
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buf2 = device->buffer;
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size1 = device->buflen - device->playpos;
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size2 = playpos;
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FillMemory(buf1, size1, nfiller);
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if (playpos && (!buf2 || !size2))
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FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos);
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FillMemory(buf2, size2, nfiller);
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} else {
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buf1 = device->buffer + device->playpos;
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buf2 = NULL;
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size1 = playpos - device->playpos;
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size2 = 0;
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FillMemory(buf1, size1, nfiller);
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else if (device->state == STATE_STOPPED ||
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device->state == STATE_STARTING) {
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TRACE("Buffer restarting\n");
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}
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device->playpos = playpos;
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/* find the maximum we can prebuffer from current write position */
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maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0;
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TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
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prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);
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ZeroMemory(device->mix_buffer, device->mix_buffer_len);
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memset(device->mix_buffer, nfiller, maxq);
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/* do the mixing */
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DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped);
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DSOUND_MixToPrimary(device, writepos, maxq, TRUE, &all_stopped);
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if (maxq + writepos > device->buflen)
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{
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if (maxq + writepos > device->buflen) {
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DWORD todo = device->buflen - writepos;
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DWORD offs_float = (todo / device->pwfx->nBlockAlign) * device->pwfx->nChannels;
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device->normfunction(device->mix_buffer, device->buffer + writepos, todo);
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device->normfunction(device->mix_buffer + offs_float, device->buffer, maxq - todo);
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}
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else
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DSOUND_WaveQueue(device, device->buffer + writepos, todo);
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device->normfunction(device->mix_buffer + todo / bpp, device->buffer, (maxq - todo));
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DSOUND_WaveQueue(device, device->buffer, maxq - todo);
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} else {
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device->normfunction(device->mix_buffer, device->buffer + writepos, maxq);
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/* update the mix position, taking wrap-around into account */
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device->mixpos = writepos + maxq;
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device->mixpos %= device->buflen;
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/* update prebuff left */
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prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
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/* check if have a whole fragment */
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if (prebuff_left >= device->fraglen){
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/* update the wave queue */
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DSOUND_WaveQueue(device, FALSE);
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/* buffers are full. start playing if applicable */
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if(device->state == STATE_STARTING){
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TRACE("started primary buffer\n");
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if(DSOUND_PrimaryPlay(device) != DS_OK){
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WARN("DSOUND_PrimaryPlay failed\n");
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DSOUND_WaveQueue(device, device->buffer + writepos, maxq);
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}
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else{
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/* we are playing now */
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if (maxq) {
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if (device->state == STATE_STARTING ||
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device->state == STATE_STOPPED) {
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if(DSOUND_PrimaryPlay(device) != DS_OK)
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WARN("DSOUND_PrimaryPlay failed\n");
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else if (device->state == STATE_STARTING)
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device->state = STATE_PLAYING;
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}
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}
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/* buffers are full. start stopping if applicable */
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if(device->state == STATE_STOPPED){
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TRACE("restarting primary buffer\n");
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if(DSOUND_PrimaryPlay(device) != DS_OK){
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WARN("DSOUND_PrimaryPlay failed\n");
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}
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else{
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/* start stopping again. as soon as there is no more data, it will stop */
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else
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device->state = STATE_STOPPING;
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}
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}
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}
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/* if device was stopping, its for sure stopped when all buffers have stopped */
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else if (all_stopped && (device->state == STATE_STOPPING)) {
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TRACE("All buffers have stopped. Stopping primary buffer\n");
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} else if (!pad && !maxq && (all_stopped == TRUE) &&
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(device->state == STATE_STOPPING)) {
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device->state = STATE_STOPPED;
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/* stop the primary buffer now */
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DSOUND_PrimaryStop(device);
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}
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} else if (device->state != STATE_STOPPED) {
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DSOUND_WaveQueue(device, TRUE);
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if (maxq > device->buflen)
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maxq = device->buflen;
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if (writepos + maxq > device->buflen) {
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DSOUND_WaveQueue(device, device->buffer + writepos, device->buflen - writepos);
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DSOUND_WaveQueue(device, device->buffer, writepos + maxq - device->buflen);
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} else
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DSOUND_WaveQueue(device, device->buffer + writepos, maxq);
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/* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
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if (device->state == STATE_STARTING) {
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@ -40,24 +40,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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static DWORD DSOUND_fraglen(DirectSoundDevice *device)
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{
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REFERENCE_TIME period;
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HRESULT hr;
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DWORD ret;
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hr = IAudioClient_GetDevicePeriod(device->client, &period, NULL);
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if(FAILED(hr)){
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/* just guess at 10ms */
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WARN("GetDevicePeriod failed: %08x\n", hr);
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ret = MulDiv(device->pwfx->nBlockAlign, device->pwfx->nSamplesPerSec, 100);
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}else
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ret = MulDiv(device->pwfx->nSamplesPerSec * device->pwfx->nBlockAlign, period, 10000000);
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ret -= ret % device->pwfx->nBlockAlign;
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return ret;
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}
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static DWORD speaker_config_to_channel_mask(DWORD speaker_config)
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{
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switch (DSSPEAKER_CONFIG(speaker_config)) {
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@ -217,11 +199,10 @@ static HRESULT DSOUND_WaveFormat(DirectSoundDevice *device, IAudioClient *client
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HRESULT DSOUND_ReopenDevice(DirectSoundDevice *device, BOOL forcewave)
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{
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UINT prebuf_frames;
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REFERENCE_TIME prebuf_rt;
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WAVEFORMATEX *wfx = NULL;
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HRESULT hres;
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REFERENCE_TIME period;
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REFERENCE_TIME period, buflen = 800000;
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UINT32 frames;
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DWORD period_ms;
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TRACE("(%p, %d)\n", device, forcewave);
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@ -243,6 +224,12 @@ HRESULT DSOUND_ReopenDevice(DirectSoundDevice *device, BOOL forcewave)
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device->volume = NULL;
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}
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if (device->pad) {
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device->playpos += device->pad;
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device->playpos %= device->buflen;
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device->pad = 0;
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}
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hres = IMMDevice_Activate(device->mmdevice, &IID_IAudioClient,
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CLSCTX_INPROC_SERVER, NULL, (void **)&device->client);
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if(FAILED(hres)) {
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@ -263,12 +250,9 @@ HRESULT DSOUND_ReopenDevice(DirectSoundDevice *device, BOOL forcewave)
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HeapFree(GetProcessHeap(), 0, device->pwfx);
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device->pwfx = wfx;
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prebuf_frames = device->prebuf * DSOUND_fraglen(device) / device->pwfx->nBlockAlign;
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prebuf_rt = (10000000 * (UINT64)prebuf_frames) / device->pwfx->nSamplesPerSec;
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hres = IAudioClient_Initialize(device->client,
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AUDCLNT_SHAREMODE_SHARED, AUDCLNT_STREAMFLAGS_NOPERSIST |
|
||||
AUDCLNT_STREAMFLAGS_EVENTCALLBACK, prebuf_rt, 0, device->pwfx, NULL);
|
||||
AUDCLNT_STREAMFLAGS_EVENTCALLBACK, buflen, 0, device->pwfx, NULL);
|
||||
if(FAILED(hres)){
|
||||
IAudioClient_Release(device->client);
|
||||
device->client = NULL;
|
||||
|
@ -318,10 +302,19 @@ HRESULT DSOUND_ReopenDevice(DirectSoundDevice *device, BOOL forcewave)
|
|||
hres = IAudioClient_GetStreamLatency(device->client, &period);
|
||||
if (FAILED(hres)) {
|
||||
WARN("GetStreamLatency failed with %08x\n", hres);
|
||||
period_ms = 10;
|
||||
} else
|
||||
period = 100000;
|
||||
}
|
||||
period_ms = (period + 9999) / 10000;
|
||||
TRACE("period %u ms fraglen %u prebuf %u\n", period_ms, device->fraglen, device->prebuf);
|
||||
|
||||
hres = IAudioClient_GetBufferSize(device->client, &frames);
|
||||
if (FAILED(hres)) {
|
||||
WARN("GetBufferSize failed with %08x\n", hres);
|
||||
frames = (UINT64)device->pwfx->nSamplesPerSec * buflen / 10000000;
|
||||
}
|
||||
|
||||
device->fraglen = MulDiv(device->pwfx->nSamplesPerSec, period, 10000000) * device->pwfx->nBlockAlign;
|
||||
device->aclen = frames * device->pwfx->nBlockAlign;
|
||||
TRACE("period %u ms fraglen %u buflen %u\n", period_ms, device->fraglen, device->aclen);
|
||||
|
||||
if (period_ms < 3)
|
||||
device->sleeptime = 5;
|
||||
|
@ -339,17 +332,11 @@ HRESULT DSOUND_PrimaryOpen(DirectSoundDevice *device)
|
|||
|
||||
TRACE("(%p)\n", device);
|
||||
|
||||
device->fraglen = DSOUND_fraglen(device);
|
||||
|
||||
/* on original windows, the buffer it set to a fixed size, no matter what the settings are.
|
||||
on windows this size is always fixed (tested on win-xp) */
|
||||
if (!device->buflen)
|
||||
device->buflen = ds_hel_buflen;
|
||||
device->buflen -= device->buflen % device->pwfx->nBlockAlign;
|
||||
while(device->buflen < device->fraglen * device->prebuf){
|
||||
device->buflen += ds_hel_buflen;
|
||||
device->buflen -= device->buflen % device->pwfx->nBlockAlign;
|
||||
}
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, device->mix_buffer);
|
||||
device->mix_buffer_len = (device->buflen / (device->pwfx->wBitsPerSample / 8)) * sizeof(float);
|
||||
|
@ -419,9 +406,6 @@ static void DSOUND_PrimaryClose(DirectSoundDevice *device)
|
|||
if(FAILED(hr))
|
||||
WARN("Stop failed: %08x\n", hr);
|
||||
}
|
||||
|
||||
/* clear the queue */
|
||||
device->in_mmdev_bytes = 0;
|
||||
}
|
||||
|
||||
HRESULT DSOUND_PrimaryCreate(DirectSoundDevice *device)
|
||||
|
|
Loading…
Reference in New Issue