windows.gaming.input: Implement Windows.Gaming.Input.RampForceEffect runtimeclass.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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569036b1f0
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@ -6407,10 +6407,8 @@ skip_condition:
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hr = pWindowsCreateString( ramp_effect_class_name, wcslen( ramp_effect_class_name ), &str );
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ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
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hr = pRoGetActivationFactory( str, &IID_IActivationFactory, (void **)&activation_factory );
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todo_wine
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ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr );
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pWindowsDeleteString( str );
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if (hr != S_OK) goto skip_ramp;
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hr = IActivationFactory_ActivateInstance( activation_factory, &tmp_inspectable );
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ok( hr == S_OK, "ActivateInstance returned %#lx\n", hr );
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@ -6488,7 +6486,6 @@ skip_condition:
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ok( ref == 0, "Release returned %lu\n", ref );
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skip_ramp:
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IForceFeedbackMotor_Release( motor );
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IRawGameController_Release( raw_controller );
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@ -12,6 +12,7 @@ C_SRCS = \
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manager.c \
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provider.c \
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racing_wheel.c \
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ramp_effect.c \
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vector.c
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IDL_SRCS = \
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@ -22,6 +22,7 @@
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#include "ddk/hidsdi.h"
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#include "dinput.h"
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#include "hidusage.h"
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#include "provider.h"
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#include "wine/debug.h"
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@ -41,6 +42,7 @@ struct effect
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DWORD axes[3];
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LONG directions[3];
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DICONSTANTFORCE constant_force;
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DIRAMPFORCE ramp_force;
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DIEFFECT params;
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};
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@ -177,6 +179,12 @@ HRESULT force_feedback_effect_create( enum WineForceFeedbackEffectType type, IIn
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impl->params.lpvTypeSpecificParams = &impl->constant_force;
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impl->params.cbTypeSpecificParams = sizeof(impl->constant_force);
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break;
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case WineForceFeedbackEffectType_Ramp:
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impl->type = GUID_RampForce;
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impl->params.lpvTypeSpecificParams = &impl->ramp_force;
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impl->params.cbTypeSpecificParams = sizeof(impl->ramp_force);
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break;
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}
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impl->params.dwSize = sizeof(DIEFFECT);
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@ -187,6 +187,8 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **
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if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConstantForceEffect ))
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IInspectable_QueryInterface( constant_effect_factory, &IID_IActivationFactory, (void **)factory );
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if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_ForceFeedback_RampForceEffect ))
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IInspectable_QueryInterface( ramp_effect_factory, &IID_IActivationFactory, (void **)factory );
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if (*factory) return S_OK;
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return CLASS_E_CLASSNOTAVAILABLE;
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@ -50,6 +50,7 @@ extern ICustomGameControllerFactory *gamepad_factory;
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extern ICustomGameControllerFactory *racing_wheel_factory;
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extern IGameControllerFactoryManagerStatics2 *manager_factory;
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extern IInspectable *constant_effect_factory;
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extern IInspectable *ramp_effect_factory;
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struct vector_iids
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{
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@ -53,6 +53,7 @@ namespace Windows.Gaming.Input.Custom {
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enum WineForceFeedbackEffectType
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{
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Constant = 1,
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Ramp = 2,
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};
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struct WineGameControllerState
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@ -0,0 +1,240 @@
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/* WinRT Windows.Gaming.Input implementation
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*
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* Copyright 2022 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "private.h"
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#include "provider.h"
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WINE_DEFAULT_DEBUG_CHANNEL(input);
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struct ramp_effect
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{
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IRampForceEffect IRampForceEffect_iface;
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IWineForceFeedbackEffectImpl *IWineForceFeedbackEffectImpl_inner;
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LONG ref;
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};
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static inline struct ramp_effect *impl_from_IRampForceEffect( IRampForceEffect *iface )
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{
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return CONTAINING_RECORD( iface, struct ramp_effect, IRampForceEffect_iface );
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}
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static HRESULT WINAPI effect_QueryInterface( IRampForceEffect *iface, REFIID iid, void **out )
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{
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struct ramp_effect *impl = impl_from_IRampForceEffect( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IRampForceEffect ))
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{
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IInspectable_AddRef( (*out = &impl->IRampForceEffect_iface) );
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return S_OK;
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}
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return IWineForceFeedbackEffectImpl_QueryInterface( impl->IWineForceFeedbackEffectImpl_inner, iid, out );
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}
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static ULONG WINAPI effect_AddRef( IRampForceEffect *iface )
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{
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struct ramp_effect *impl = impl_from_IRampForceEffect( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI effect_Release( IRampForceEffect *iface )
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{
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struct ramp_effect *impl = impl_from_IRampForceEffect( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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if (!ref)
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{
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/* guard against re-entry if inner releases an outer iface */
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InterlockedIncrement( &impl->ref );
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IWineForceFeedbackEffectImpl_Release( impl->IWineForceFeedbackEffectImpl_inner );
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free( impl );
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}
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return ref;
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}
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static HRESULT WINAPI effect_GetIids( IRampForceEffect *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI effect_GetRuntimeClassName( IRampForceEffect *iface, HSTRING *class_name )
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{
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return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_ForceFeedback_RampForceEffect,
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ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_ForceFeedback_RampForceEffect),
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class_name );
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}
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static HRESULT WINAPI effect_GetTrustLevel( IRampForceEffect *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI effect_SetParameters( IRampForceEffect *iface, Vector3 start_vector, Vector3 end_vector, TimeSpan duration )
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{
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FIXME( "iface %p, start_vector %s, end_vector %s, duration %I64u stub!\n", iface,
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debugstr_vector3( &start_vector ), debugstr_vector3( &end_vector ), duration.Duration );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI effect_SetParametersWithEnvelope( IRampForceEffect *iface, Vector3 start_vector, Vector3 end_vector, FLOAT attack_gain,
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FLOAT sustain_gain, FLOAT release_gain, TimeSpan start_delay,
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TimeSpan attack_duration, TimeSpan sustain_duration,
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TimeSpan release_duration, UINT32 repeat_count )
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{
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FIXME( "iface %p, start_vector %s, end_vector %s, attack_gain %f, sustain_gain %f, release_gain %f, start_delay %I64u, attack_duration %I64u, "
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"sustain_duration %I64u, release_duration %I64u, repeat_count %u stub!\n", iface, debugstr_vector3( &start_vector ), debugstr_vector3( &end_vector ),
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attack_gain, sustain_gain, release_gain, start_delay.Duration, attack_duration.Duration, sustain_duration.Duration,
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release_duration.Duration, repeat_count );
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return E_NOTIMPL;
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}
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static const struct IRampForceEffectVtbl effect_vtbl =
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{
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effect_QueryInterface,
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effect_AddRef,
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effect_Release,
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/* IInspectable methods */
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effect_GetIids,
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effect_GetRuntimeClassName,
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effect_GetTrustLevel,
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/* IRampForceEffect methods */
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effect_SetParameters,
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effect_SetParametersWithEnvelope,
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};
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struct ramp_factory
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{
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IActivationFactory IActivationFactory_iface;
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LONG ref;
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};
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static inline struct ramp_factory *impl_from_IActivationFactory( IActivationFactory *iface )
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{
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return CONTAINING_RECORD( iface, struct ramp_factory, IActivationFactory_iface );
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}
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static HRESULT WINAPI activation_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
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{
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struct ramp_factory *impl = impl_from_IActivationFactory( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, &IID_IActivationFactory ))
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{
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IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) );
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return S_OK;
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}
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FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI activation_AddRef( IActivationFactory *iface )
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{
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struct ramp_factory *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI activation_Release( IActivationFactory *iface )
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{
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struct ramp_factory *impl = impl_from_IActivationFactory( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static HRESULT WINAPI activation_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI activation_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI activation_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI activation_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
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{
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struct ramp_effect *impl;
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HRESULT hr;
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TRACE( "iface %p, instance %p.\n", iface, instance );
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if (!(impl = calloc( 1, sizeof(struct ramp_effect) ))) return E_OUTOFMEMORY;
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impl->IRampForceEffect_iface.lpVtbl = &effect_vtbl;
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impl->ref = 1;
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if (FAILED(hr = force_feedback_effect_create( WineForceFeedbackEffectType_Ramp, (IInspectable *)&impl->IRampForceEffect_iface,
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&impl->IWineForceFeedbackEffectImpl_inner )))
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{
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free( impl );
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return hr;
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}
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*instance = (IInspectable *)&impl->IRampForceEffect_iface;
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TRACE( "created RampForceEffect %p\n", *instance );
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return S_OK;
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}
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static const struct IActivationFactoryVtbl activation_vtbl =
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{
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activation_QueryInterface,
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activation_AddRef,
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activation_Release,
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/* IInspectable methods */
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activation_GetIids,
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activation_GetRuntimeClassName,
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activation_GetTrustLevel,
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/* IActivationFactory methods */
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activation_ActivateInstance,
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};
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static struct ramp_factory ramp_statics =
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{
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{&activation_vtbl},
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1,
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};
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IInspectable *ramp_effect_factory = (IInspectable *)&ramp_statics.IActivationFactory_iface;
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