d3d8: Disable WINED3D_SRGB_READ_WRITE_CONTROL.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -438,8 +438,7 @@ static const struct IDirect3D8Vtbl d3d8_vtbl =
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BOOL d3d8_init(struct d3d8 *d3d8)
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{
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DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING
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| WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
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| WINED3D_SRGB_READ_WRITE_CONTROL;
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| WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER;
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d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
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d3d8->refcount = 1;
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