wined3d: Reuse convert_a8r8g8b8_x8r8g8b8() for B8G8R8X8 -> B8G8R8A8 conversions.
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@ -3199,6 +3199,8 @@ static void convert_r5g6b5_x8r8g8b8(const BYTE *src, BYTE *dst,
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}
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}
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/* We use this for both B8G8R8A8 -> B8G8R8X8 and B8G8R8X8 -> B8G8R8A8, since
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* in both cases we're just setting the X / Alpha channel to 0xff. */
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static void convert_a8r8g8b8_x8r8g8b8(const BYTE *src, BYTE *dst,
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DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
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{
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@ -3317,6 +3319,7 @@ static const struct d3dfmt_convertor_desc convertors[] =
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{WINED3DFMT_R32_FLOAT, WINED3DFMT_R16_FLOAT, convert_r32_float_r16_float},
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{WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_r5g6b5_x8r8g8b8},
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{WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_a8r8g8b8_x8r8g8b8},
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{WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_B8G8R8A8_UNORM, convert_a8r8g8b8_x8r8g8b8},
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{WINED3DFMT_YUY2, WINED3DFMT_B8G8R8X8_UNORM, convert_yuy2_x8r8g8b8},
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{WINED3DFMT_YUY2, WINED3DFMT_B5G6R5_UNORM, convert_yuy2_r5g6b5},
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};
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