wined3d: Shutdown CS thread before deallocating resources.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2561,10 +2561,6 @@ fail:
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void wined3d_cs_destroy(struct wined3d_cs *cs)
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void wined3d_cs_destroy(struct wined3d_cs *cs)
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{
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{
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state_cleanup(&cs->state);
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HeapFree(GetProcessHeap(), 0, cs->fb.render_targets);
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HeapFree(GetProcessHeap(), 0, cs->data);
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if (cs->thread)
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if (cs->thread)
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{
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{
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wined3d_cs_emit_stop(cs);
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wined3d_cs_emit_stop(cs);
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@ -2573,5 +2569,8 @@ void wined3d_cs_destroy(struct wined3d_cs *cs)
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ERR("Closing event failed.\n");
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ERR("Closing event failed.\n");
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}
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}
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state_cleanup(&cs->state);
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HeapFree(GetProcessHeap(), 0, cs->fb.render_targets);
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HeapFree(GetProcessHeap(), 0, cs->data);
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HeapFree(GetProcessHeap(), 0, cs);
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HeapFree(GetProcessHeap(), 0, cs);
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}
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}
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