d3dx9_36: Use correct loop index (Coverity).
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@ -560,7 +560,7 @@ static struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *ba
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for (m = 0; m < pass->annotation_count; ++m)
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for (m = 0; m < pass->annotation_count; ++m)
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{
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{
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if (pass->annotation_handles[i] == parameter)
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if (pass->annotation_handles[m] == parameter)
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{
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{
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return get_parameter_struct(parameter);
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return get_parameter_struct(parameter);
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}
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}
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