d3d10/effect: Fix iteration in GetBackingStore() for depth stencil states.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2022-01-21 10:26:23 +03:00 committed by Alexandre Julliard
parent f4d40a7379
commit 5639edd26e
2 changed files with 7 additions and 6 deletions

View File

@ -8796,21 +8796,20 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingS
TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
if (v->type->element_count)
v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index));
if (v->type->basetype != D3D10_SVT_DEPTHSTENCIL)
if (!iface->lpVtbl->IsValid(iface))
{
WARN("Variable is not a depth stencil state.\n");
WARN("Invalid variable.\n");
return E_FAIL;
}
if (!(v = d3d10_get_state_variable(v, index, &v->effect->ds_states)))
return E_FAIL;
*desc = v->u.state.desc.depth_stencil;
return S_OK;
}
static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl =
{
/* ID3D10EffectVariable methods */

View File

@ -4548,6 +4548,8 @@ static void test_effect_state_groups(void)
ds_desc.BackFace.StencilPassOp);
ok(ds_desc.BackFace.StencilFunc == D3D10_COMPARISON_GREATER_EQUAL, "Got unexpected BackFaceStencilFunc %#x.\n",
ds_desc.BackFace.StencilFunc);
d->lpVtbl->GetBackingStore(d, 1, &ds_desc);
ok(!ds_desc.DepthEnable, "Got unexpected DepthEnable %#x.\n", ds_desc.DepthEnable);
v = effect->lpVtbl->GetVariableByName(effect, "rast_state");
r = v->lpVtbl->AsRasterizer(v);