wined3d: Remove the effetively unused "state" field from the device.
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135e6cea7b
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@ -334,17 +334,11 @@ static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
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}
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/* IDirect3DDevice Interface follow: */
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static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hr;
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static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
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{
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
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@ -280,22 +280,19 @@ static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEV
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}
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/* IDirect3DDevice Interface follow: */
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static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
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static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
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{
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
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wined3d_mutex_unlock();
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if(hr == WINED3D_OK && This->notreset) {
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TRACE("D3D9 Device is marked not reset\n");
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hr = D3DERR_DEVICENOTRESET;
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if (This->notreset)
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{
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TRACE("D3D9 device is marked not reset.\n");
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return D3DERR_DEVICENOTRESET;
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}
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return hr;
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return D3D_OK;
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}
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static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
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@ -1187,53 +1187,8 @@ static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Sc
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static HRESULT WINAPI
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IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
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{
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IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
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HRESULT hr;
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TRACE("(%p)\n", This);
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TRACE("iface %p.\n", iface);
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EnterCriticalSection(&ddraw_cs);
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/* Description from MSDN:
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* For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
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* away from the app with e.g. alt-tab. Windowed apps receive
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* DDERR_EXCLUSIVEMODEALREADYSET if another application created a
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* DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
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* when the video mode has changed
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*/
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hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
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/* Fix the result value. These values are mapped from their
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* d3d9 counterpart.
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*/
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switch(hr)
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{
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case WINED3DERR_DEVICELOST:
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if(This->cooperative_level & DDSCL_EXCLUSIVE)
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{
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_NOEXCLUSIVEMODE;
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}
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else
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{
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LeaveCriticalSection(&ddraw_cs);
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return DDERR_EXCLUSIVEMODEALREADYSET;
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}
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case WINED3DERR_DEVICENOTRESET:
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LeaveCriticalSection(&ddraw_cs);
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return DD_OK;
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case WINED3D_OK:
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LeaveCriticalSection(&ddraw_cs);
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return DD_OK;
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case WINED3DERR_DRIVERINTERNALERROR:
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default:
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ERR("(%p) Unexpected return value %08x from wineD3D, "
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" returning DD_OK\n", This, hr);
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}
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LeaveCriticalSection(&ddraw_cs);
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return DD_OK;
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}
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@ -6494,31 +6494,6 @@ static BOOL WINAPI IWineD3DDeviceImpl_ShowCursor(IWineD3DDevice* iface, BOO
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return oldVisible;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_TestCooperativeLevel(IWineD3DDevice* iface) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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IWineD3DResourceImpl *resource;
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TRACE("(%p) : state (%u)\n", This, This->state);
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/* TODO: Implement wrapping of the WndProc so that mimimize and maximize can be monitored and the states adjusted. */
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switch (This->state) {
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case WINED3D_OK:
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return WINED3D_OK;
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case WINED3DERR_DEVICELOST:
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{
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LIST_FOR_EACH_ENTRY(resource, &This->resources, IWineD3DResourceImpl, resource.resource_list_entry) {
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if (resource->resource.pool == WINED3DPOOL_DEFAULT)
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return WINED3DERR_DEVICENOTRESET;
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}
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return WINED3DERR_DEVICELOST;
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}
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case WINED3DERR_DRIVERINTERNALERROR:
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return WINED3DERR_DRIVERINTERNALERROR;
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}
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/* Unknown state */
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return WINED3DERR_DRIVERINTERNALERROR;
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}
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static HRESULT WINAPI evict_managed_resource(IWineD3DResource *resource, void *data) {
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TRACE("checking resource %p for eviction\n", resource);
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if(((IWineD3DResourceImpl *) resource)->resource.pool == WINED3DPOOL_MANAGED) {
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@ -7154,7 +7129,6 @@ static const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
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IWineD3DDeviceImpl_SetCursorProperties,
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IWineD3DDeviceImpl_SetCursorPosition,
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IWineD3DDeviceImpl_ShowCursor,
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IWineD3DDeviceImpl_TestCooperativeLevel,
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/*** Getters and setters **/
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IWineD3DDeviceImpl_SetClipPlane,
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IWineD3DDeviceImpl_GetClipPlane,
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@ -7278,9 +7252,6 @@ HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
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device->surface_alignment = wined3d->dxVersion == 7 ? DDRAW_PITCH_ALIGNMENT : D3D8_PITCH_ALIGNMENT;
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device->posFixup[0] = 1.0f; /* This is needed to get the x coord unmodified through a MAD. */
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/* Set the state up as invalid until the device is fully created. */
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device->state = WINED3DERR_DRIVERINTERNALERROR;
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/* Get the initial screen setup for ddraw. */
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hr = IWineD3D_GetAdapterDisplayMode((IWineD3D *)wined3d, adapter_idx, &mode);
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if (FAILED(hr))
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@ -7330,9 +7301,6 @@ HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
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device->blitter = select_blit_implementation(adapter, device_type);
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/* Set the state of the device to valid. */
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device->state = WINED3D_OK;
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return WINED3D_OK;
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}
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@ -1555,9 +1555,6 @@ struct IWineD3DDeviceImpl
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/* Textures for when no other textures are mapped */
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UINT dummyTextureName[MAX_TEXTURES];
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/* Device state management */
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HRESULT state;
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/* DirectDraw stuff */
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DWORD ddraw_width, ddraw_height;
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WINED3DFORMAT ddraw_format;
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@ -3076,8 +3076,6 @@ interface IWineD3DDevice : IWineD3DBase
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BOOL ShowCursor(
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[in] BOOL show
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);
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HRESULT TestCooperativeLevel(
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);
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HRESULT SetClipPlane(
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[in] DWORD plane_idx,
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[in] const float *plane
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