d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_device_create_surface().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-19 17:28:45 +01:00 committed by Alexandre Julliard
parent 60a7cb6633
commit 55f2d655ca
1 changed files with 1 additions and 3 deletions

View File

@ -1108,7 +1108,6 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool,
D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, void *user_mem)
{
struct wined3d_resource *sub_resource;
struct wined3d_resource_desc desc;
struct d3d9_surface *surface_impl;
struct wined3d_texture *texture;
@ -1142,8 +1141,7 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width
return hr;
}
sub_resource = wined3d_texture_get_sub_resource(texture, 0);
surface_impl = wined3d_resource_get_parent(sub_resource);
surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0);
surface_impl->parent_device = &device->IDirect3DDevice9Ex_iface;
*surface = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*surface);