wined3d: Assign the name to the correct signature in pixelshader_init().
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@ -2346,7 +2346,7 @@ static HRESULT pixelshader_init(struct wined3d_shader *shader, struct wined3d_de
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len = strlen(e->semantic_name);
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memcpy(ptr, e->semantic_name, len + 1);
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shader->output_signature[e->register_idx].semantic_name = ptr;
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shader->input_signature[e->register_idx].semantic_name = ptr;
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ptr += len + 1;
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}
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}
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