wined3d: Assign the name to the correct signature in pixelshader_init().
This commit is contained in:
parent
44dbf381a7
commit
55eb6c6922
|
@ -2346,7 +2346,7 @@ static HRESULT pixelshader_init(struct wined3d_shader *shader, struct wined3d_de
|
||||||
|
|
||||||
len = strlen(e->semantic_name);
|
len = strlen(e->semantic_name);
|
||||||
memcpy(ptr, e->semantic_name, len + 1);
|
memcpy(ptr, e->semantic_name, len + 1);
|
||||||
shader->output_signature[e->register_idx].semantic_name = ptr;
|
shader->input_signature[e->register_idx].semantic_name = ptr;
|
||||||
ptr += len + 1;
|
ptr += len + 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue