wined3d: Merge the wined3d_surface_flip() implementations.
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@ -1057,31 +1057,6 @@ static HRESULT surface_getdc(struct wined3d_surface *surface)
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return hr;
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}
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static HRESULT surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override)
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{
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TRACE("surface %p, override %p.\n", surface, override);
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/* Flipping is only supported on render targets and overlays. */
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if (!(surface->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY)))
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{
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WARN("Tried to flip a non-render target, non-overlay surface.\n");
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return WINEDDERR_NOTFLIPPABLE;
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}
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if (surface->resource.usage & WINED3DUSAGE_OVERLAY)
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{
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flip_surface(surface, override);
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/* Update the overlay if it is visible */
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if (surface->overlay_dest)
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return surface->surface_ops->surface_draw_overlay(surface);
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else
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return WINED3D_OK;
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}
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return WINED3D_OK;
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}
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static BOOL surface_is_full_rect(const struct wined3d_surface *surface, const RECT *r)
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{
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if ((r->left && r->right) || abs(r->right - r->left) != surface->resource.width)
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@ -1884,7 +1859,6 @@ static const struct wined3d_surface_ops surface_ops =
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surface_map,
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surface_unmap,
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surface_getdc,
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surface_flip,
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};
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/*****************************************************************************
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@ -2060,13 +2034,6 @@ static HRESULT gdi_surface_getdc(struct wined3d_surface *surface)
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return hr;
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}
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static HRESULT gdi_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override)
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{
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TRACE("surface %p, override %p.\n", surface, override);
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return WINED3D_OK;
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}
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static const struct wined3d_surface_ops gdi_surface_ops =
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{
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gdi_surface_private_setup,
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@ -2077,7 +2044,6 @@ static const struct wined3d_surface_ops gdi_surface_ops =
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gdi_surface_map,
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gdi_surface_unmap,
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gdi_surface_getdc,
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gdi_surface_flip,
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};
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void surface_set_texture_name(struct wined3d_surface *surface, GLuint new_name, BOOL srgb)
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@ -3779,10 +3745,11 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
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HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags)
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{
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struct wined3d_swapchain *swapchain;
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HRESULT hr;
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TRACE("surface %p, override %p, flags %#x.\n", surface, override, flags);
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/* FIXME: This will also prevent overlay flips, since overlays aren't on
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* a swapchain either. */
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if (surface->container.type != WINED3D_CONTAINER_SWAPCHAIN)
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{
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ERR("Flipped surface is not on a swapchain.\n");
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@ -3790,9 +3757,23 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined
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}
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swapchain = surface->container.u.swapchain;
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hr = surface->surface_ops->surface_flip(surface, override);
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if (FAILED(hr))
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return hr;
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/* Flipping is only supported on render targets and overlays. */
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if (!(surface->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY)))
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{
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WARN("Tried to flip a non-render target, non-overlay surface.\n");
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return WINEDDERR_NOTFLIPPABLE;
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}
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if (surface->resource.usage & WINED3DUSAGE_OVERLAY)
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{
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flip_surface(surface, override);
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/* Update the overlay if it is visible */
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if (surface->overlay_dest)
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return surface->surface_ops->surface_draw_overlay(surface);
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else
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return WINED3D_OK;
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}
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/* Just overwrite the swapchain presentation interval. This is ok because
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* only ddraw apps can call Flip, and only d3d8 and d3d9 applications
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@ -1997,7 +1997,6 @@ struct wined3d_surface_ops
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void (*surface_map)(struct wined3d_surface *surface, const RECT *rect, DWORD flags);
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void (*surface_unmap)(struct wined3d_surface *surface);
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HRESULT (*surface_getdc)(struct wined3d_surface *surface);
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HRESULT (*surface_flip)(struct wined3d_surface *surface, struct wined3d_surface *override);
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};
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struct wined3d_surface
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