d3d10: Implement ID3D10EffectVariable::GetType().
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7f886a2b95
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559351ea9c
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@ -20,6 +20,7 @@
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#define __WINE_D3D10_PRIVATE_H
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#include "wine/debug.h"
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#include "wine/rbtree.h"
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#define COBJMACROS
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#include "winbase.h"
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@ -31,6 +32,10 @@
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/* TRACE helper functions */
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const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
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void *d3d10_rb_alloc(size_t size);
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void *d3d10_rb_realloc(void *ptr, size_t size);
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void d3d10_rb_free(void *ptr);
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enum d3d10_effect_object_type
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{
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D3D10_EOT_VERTEXSHADER = 6,
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@ -58,21 +63,33 @@ struct d3d10_effect_shader_variable
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} shader;
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};
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/* ID3D10EffectType */
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struct d3d10_effect_type
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{
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const struct ID3D10EffectTypeVtbl *vtbl;
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DWORD id;
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struct wine_rb_entry entry;
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};
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/* ID3D10EffectVariable */
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struct d3d10_effect_variable
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{
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const struct ID3D10EffectVariableVtbl *vtbl;
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struct d3d10_effect_local_buffer *buffer;
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char *name;
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DWORD buffer_offset;
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DWORD annotation_count;
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DWORD flag;
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struct d3d10_effect_type *type;
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};
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struct d3d10_effect_local_buffer
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{
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const struct ID3D10EffectConstantBufferVtbl *vtbl;
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struct d3d10_effect *effect;
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char *name;
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DWORD data_size;
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DWORD variable_count;
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@ -131,6 +148,7 @@ struct d3d10_effect
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DWORD shader_call_count;
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DWORD shader_compile_count;
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struct wine_rb_tree types;
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struct d3d10_effect_local_buffer *local_buffers;
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struct d3d10_effect_technique *techniques;
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};
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@ -47,12 +47,14 @@ static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
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static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
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static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
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static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
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static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
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/* null objects - needed for invalid calls */
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static struct d3d10_effect_technique null_technique = {&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL};
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static struct d3d10_effect_pass null_pass = {&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL};
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static struct d3d10_effect_local_buffer null_local_buffer = {&d3d10_effect_constant_buffer_vtbl, NULL, 0, 0, 0, NULL};
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static struct d3d10_effect_variable null_variable = {&d3d10_effect_variable_vtbl, NULL, 0, 0};
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static struct d3d10_effect_local_buffer null_local_buffer =
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{&d3d10_effect_constant_buffer_vtbl, NULL, NULL, 0, 0, 0, NULL};
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static struct d3d10_effect_variable null_variable = {&d3d10_effect_variable_vtbl, NULL, NULL, 0, 0, 0, NULL};
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static inline void read_dword(const char **ptr, DWORD *d)
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{
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@ -485,6 +487,39 @@ static void parse_fx10_type(const char *ptr, const char *data)
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}
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}
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static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
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{
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struct d3d10_effect_type *type;
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struct wine_rb_entry *entry;
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entry = wine_rb_get(&effect->types, &offset);
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if (entry)
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{
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TRACE("Returning existing type.\n");
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return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
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}
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type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
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if (!type)
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{
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ERR("Failed to allocate type memory.\n");
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return NULL;
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}
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type->vtbl = &d3d10_effect_type_vtbl;
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type->id = offset;
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parse_fx10_type(data + offset, data);
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if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
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{
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ERR("Failed to insert type entry.\n");
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HeapFree(GetProcessHeap(), 0, type);
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return NULL;
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}
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return type;
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}
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static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
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{
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DWORD offset;
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@ -503,7 +538,12 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
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read_dword(ptr, &offset);
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TRACE("Variable type info at offset %#x.\n", offset);
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parse_fx10_type(data + offset, data);
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v->type = get_fx10_type(v->buffer->effect, data, offset);
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if (!v->type)
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{
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ERR("Failed to get variable type.\n");
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return E_FAIL;
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}
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skip_dword_unknown(ptr, 1);
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@ -569,6 +609,7 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
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HRESULT hr;
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v->vtbl = &d3d10_effect_variable_vtbl;
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v->buffer = l;
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hr = parse_fx10_variable(v, ptr, data);
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if (FAILED(hr)) return hr;
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@ -577,12 +618,43 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
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return S_OK;
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}
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static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
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{
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const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
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const DWORD *id = key;
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return *id - t->id;
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}
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static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
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{
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struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
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TRACE("effect type %p.\n", t);
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HeapFree(GetProcessHeap(), 0, t);
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}
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static const struct wine_rb_functions d3d10_effect_type_rb_functions =
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{
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d3d10_rb_alloc,
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d3d10_rb_realloc,
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d3d10_rb_free,
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d3d10_effect_type_compare,
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};
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static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
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{
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const char *ptr = data + e->index_offset;
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unsigned int i;
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HRESULT hr;
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if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
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{
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ERR("Failed to initialize type rbtree.\n");
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return E_FAIL;
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}
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e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
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if (!e->local_buffers)
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{
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@ -601,6 +673,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
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{
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struct d3d10_effect_local_buffer *l = &e->local_buffers[i];
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l->vtbl = &d3d10_effect_constant_buffer_vtbl;
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l->effect = e;
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hr = parse_fx10_local_buffer(l, &ptr, data);
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if (FAILED(hr)) return hr;
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@ -872,6 +945,8 @@ static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
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HeapFree(GetProcessHeap(), 0, This->local_buffers);
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}
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wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
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ID3D10Device_Release(This->device);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -1336,9 +1411,11 @@ static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable
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static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
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{
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FIXME("iface %p stub!\n", iface);
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struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
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return NULL;
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TRACE("iface %p\n", iface);
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return (ID3D10EffectType *)This->type;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
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@ -1819,3 +1896,67 @@ static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_
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d3d10_effect_constant_buffer_SetTextureBuffer,
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d3d10_effect_constant_buffer_GetTextureBuffer,
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};
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static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return FALSE;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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return E_NOTIMPL;
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}
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static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
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UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
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LPCSTR name)
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{
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FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
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return NULL;
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}
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static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
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LPCSTR semantic)
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{
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FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
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return NULL;
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}
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static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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return NULL;
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}
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static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
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{
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/* ID3D10EffectType */
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d3d10_effect_type_IsValid,
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d3d10_effect_type_GetDesc,
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d3d10_effect_type_GetMemberTypeByIndex,
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d3d10_effect_type_GetMemberTypeByName,
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d3d10_effect_type_GetMemberTypeBySemantic,
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d3d10_effect_type_GetMemberName,
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d3d10_effect_type_GetMemberSemantic,
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};
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@ -41,3 +41,18 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
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}
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#undef WINE_D3D10_TO_STR
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void *d3d10_rb_alloc(size_t size)
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{
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return HeapAlloc(GetProcessHeap(), 0, size);
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}
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void *d3d10_rb_realloc(void *ptr, size_t size)
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{
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return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
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}
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void d3d10_rb_free(void *ptr)
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{
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HeapFree(GetProcessHeap(), 0, ptr);
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}
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