diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h index 3c97682db5a..c1d8788f659 100644 --- a/dlls/d3d9/d3d9_private.h +++ b/dlls/d3d9/d3d9_private.h @@ -303,6 +303,14 @@ typedef struct IDirect3DBaseTexture9Impl struct wined3d_texture *wined3d_texture; } IDirect3DBaseTexture9Impl; +struct d3d9_texture +{ + IDirect3DTexture9 IDirect3DTexture9_iface; + LONG refcount; + struct wined3d_texture *wined3d_texture; + IDirect3DDevice9Ex *parent_device; +}; + /* --------------------- */ /* IDirect3DCubeTexture9 */ /* --------------------- */ @@ -320,23 +328,7 @@ typedef struct IDirect3DCubeTexture9Impl HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; - -/* ----------------- */ -/* IDirect3DTexture9 */ -/* ----------------- */ - -/***************************************************************************** - * IDirect3DTexture9 implementation structure - */ -typedef struct IDirect3DTexture9Impl -{ - IDirect3DTexture9 IDirect3DTexture9_iface; - LONG ref; - struct wined3d_texture *wined3d_texture; - IDirect3DDevice9Ex *parentDevice; -} IDirect3DTexture9Impl; - -HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device, +HRESULT texture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; /* ----------------------- */ diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 1caf3ca8bf7..97212680577 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -676,7 +676,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *ifa D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) { IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); - IDirect3DTexture9Impl *object; + struct d3d9_texture *object; BOOL set_mem = FALSE; HRESULT hr; diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c index 12da634d222..76a942a56c3 100644 --- a/dlls/d3d9/texture.c +++ b/dlls/d3d9/texture.c @@ -25,15 +25,14 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9); -static inline IDirect3DTexture9Impl *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface) +static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface) { - return CONTAINING_RECORD(iface, IDirect3DTexture9Impl, IDirect3DTexture9_iface); + return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DTexture9_iface); } -static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, - void **ppobj) +static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out) { - TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); + TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DTexture9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) @@ -41,62 +40,62 @@ static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(IDirect3DTexture9 *if || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DTexture9_AddRef(iface); - *ppobj = iface; + *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); - *ppobj = NULL; + *out = NULL; return E_NOINTERFACE; } -static ULONG WINAPI IDirect3DTexture9Impl_AddRef(IDirect3DTexture9 *iface) +static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); - ULONG ref = InterlockedIncrement(&This->ref); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); + ULONG ref = InterlockedIncrement(&texture->refcount); TRACE("%p increasing refcount to %u.\n", iface, ref); if (ref == 1) { - IDirect3DDevice9Ex_AddRef(This->parentDevice); + IDirect3DDevice9Ex_AddRef(texture->parent_device); wined3d_mutex_lock(); - wined3d_texture_incref(This->wined3d_texture); + wined3d_texture_incref(texture->wined3d_texture); wined3d_mutex_unlock(); } return ref; } -static ULONG WINAPI IDirect3DTexture9Impl_Release(IDirect3DTexture9 *iface) +static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); - ULONG ref = InterlockedDecrement(&This->ref); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); + ULONG ref = InterlockedDecrement(&texture->refcount); TRACE("%p decreasing refcount to %u.\n", iface, ref); - if (ref == 0) { - IDirect3DDevice9Ex *parentDevice = This->parentDevice; + if (!ref) + { + IDirect3DDevice9Ex *parent_device = texture->parent_device; wined3d_mutex_lock(); - wined3d_texture_decref(This->wined3d_texture); + wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ - IDirect3DDevice9Ex_Release(parentDevice); + IDirect3DDevice9Ex_Release(parent_device); } return ref; } -static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(IDirect3DTexture9 *iface, - IDirect3DDevice9 **device) +static HRESULT WINAPI d3d9_texture_2d_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); TRACE("iface %p, device %p.\n", iface, device); - *device = (IDirect3DDevice9 *)This->parentDevice; + *device = (IDirect3DDevice9 *)texture->parent_device; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); @@ -104,192 +103,189 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(IDirect3DTexture9 *iface, return D3D_OK; } -static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(IDirect3DTexture9 *iface, - REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) +static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface, + REFGUID guid, const void *data, DWORD data_size, DWORD flags) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", - iface, debugstr_guid(refguid), pData, SizeOfData, Flags); + iface, debugstr_guid(guid), data, data_size, flags); wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(This->wined3d_texture); - hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags); + resource = wined3d_texture_get_resource(texture->wined3d_texture); + hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); wined3d_mutex_unlock(); return hr; } -static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(IDirect3DTexture9 *iface, - REFGUID refguid, void *pData, DWORD *pSizeOfData) +static HRESULT WINAPI d3d9_texture_2d_GetPrivateData(IDirect3DTexture9 *iface, + REFGUID guid, void *data, DWORD *data_size) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct wined3d_resource *resource; HRESULT hr; TRACE("iface %p, guid %s, data %p, data_size %p.\n", - iface, debugstr_guid(refguid), pData, pSizeOfData); + iface, debugstr_guid(guid), data, data_size); wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(This->wined3d_texture); - hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData); + resource = wined3d_texture_get_resource(texture->wined3d_texture); + hr = wined3d_resource_get_private_data(resource, guid, data, data_size); wined3d_mutex_unlock(); return hr; } -static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(IDirect3DTexture9 *iface, - REFGUID refguid) +static HRESULT WINAPI d3d9_texture_2d_FreePrivateData(IDirect3DTexture9 *iface, REFGUID guid) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct wined3d_resource *resource; HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid)); + TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(This->wined3d_texture); - hr = wined3d_resource_free_private_data(resource, refguid); + resource = wined3d_texture_get_resource(texture->wined3d_texture); + hr = wined3d_resource_free_private_data(resource, guid); wined3d_mutex_unlock(); return hr; } -static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(IDirect3DTexture9 *iface, DWORD PriorityNew) +static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); DWORD ret; - TRACE("iface %p, priority %u.\n", iface, PriorityNew); + TRACE("iface %p, priority %u.\n", iface, priority); wined3d_mutex_lock(); - ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew); + ret = wined3d_texture_set_priority(texture->wined3d_texture, priority); wined3d_mutex_unlock(); return ret; } -static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(IDirect3DTexture9 *iface) +static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - ret = wined3d_texture_get_priority(This->wined3d_texture); + ret = wined3d_texture_get_priority(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; } -static void WINAPI IDirect3DTexture9Impl_PreLoad(IDirect3DTexture9 *iface) +static void WINAPI d3d9_texture_2d_PreLoad(IDirect3DTexture9 *iface) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - wined3d_texture_preload(This->wined3d_texture); + wined3d_texture_preload(texture->wined3d_texture); wined3d_mutex_unlock(); } -static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(IDirect3DTexture9 *iface) +static D3DRESOURCETYPE WINAPI d3d9_texture_2d_GetType(IDirect3DTexture9 *iface) { TRACE("iface %p.\n", iface); return D3DRTYPE_TEXTURE; } -/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */ -static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(IDirect3DTexture9 *iface, DWORD LODNew) +static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); DWORD ret; - TRACE("iface %p, lod %u.\n", iface, LODNew); + TRACE("iface %p, lod %u.\n", iface, lod); wined3d_mutex_lock(); - ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew); + ret = wined3d_texture_set_lod(texture->wined3d_texture, lod); wined3d_mutex_unlock(); return ret; } -static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(IDirect3DTexture9 *iface) +static DWORD WINAPI d3d9_texture_2d_GetLOD(IDirect3DTexture9 *iface) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - ret = wined3d_texture_get_lod(This->wined3d_texture); + ret = wined3d_texture_get_lod(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; } -static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(IDirect3DTexture9 *iface) +static DWORD WINAPI d3d9_texture_2d_GetLevelCount(IDirect3DTexture9 *iface) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - ret = wined3d_texture_get_level_count(This->wined3d_texture); + ret = wined3d_texture_get_level_count(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; } -static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(IDirect3DTexture9 *iface, - D3DTEXTUREFILTERTYPE FilterType) +static HRESULT WINAPI d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9 *iface, D3DTEXTUREFILTERTYPE filter_type) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); HRESULT hr; - TRACE("iface %p, filter_type %#x.\n", iface, FilterType); + TRACE("iface %p, filter_type %#x.\n", iface, filter_type); wined3d_mutex_lock(); - hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (enum wined3d_texture_filter_type)FilterType); + hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture, + (enum wined3d_texture_filter_type)filter_type); wined3d_mutex_unlock(); return hr; } -static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(IDirect3DTexture9 *iface) +static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9 *iface) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); D3DTEXTUREFILTERTYPE ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture); + ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture); wined3d_mutex_unlock(); return ret; } -static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(IDirect3DTexture9 *iface) +static void WINAPI d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9 *iface) { - IDirect3DTexture9Impl *This = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); - wined3d_texture_generate_mipmaps(This->wined3d_texture); + wined3d_texture_generate_mipmaps(texture->wined3d_texture); wined3d_mutex_unlock(); } -static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *iface, - UINT level, D3DSURFACE_DESC *desc) +static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc) { - IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct wined3d_resource *sub_resource; HRESULT hr = D3D_OK; @@ -317,10 +313,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *ifac return hr; } -static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *iface, +static HRESULT WINAPI d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9 *iface, UINT level, IDirect3DSurface9 **surface) { - IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct wined3d_resource *sub_resource; TRACE("iface %p, level %u, surface %p.\n", iface, level, surface); @@ -339,10 +335,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *i return D3D_OK; } -static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(IDirect3DTexture9 *iface, +static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) { - IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct wined3d_resource *sub_resource; HRESULT hr; @@ -360,9 +356,9 @@ static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(IDirect3DTexture9 *iface, return hr; } -static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(IDirect3DTexture9 *iface, UINT level) +static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level) { - IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); struct wined3d_resource *sub_resource; HRESULT hr; @@ -378,10 +374,9 @@ static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(IDirect3DTexture9 *iface, return hr; } -static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(IDirect3DTexture9 *iface, - const RECT *dirty_rect) +static HRESULT WINAPI d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9 *iface, const RECT *dirty_rect) { - IDirect3DTexture9Impl *texture = impl_from_IDirect3DTexture9(iface); + struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); HRESULT hr; TRACE("iface %p, dirty_rect %s.\n", @@ -407,34 +402,34 @@ static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(IDirect3DTexture9 *ifac return hr; } -static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl = +static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl = { /* IUnknown */ - IDirect3DTexture9Impl_QueryInterface, - IDirect3DTexture9Impl_AddRef, - IDirect3DTexture9Impl_Release, + d3d9_texture_2d_QueryInterface, + d3d9_texture_2d_AddRef, + d3d9_texture_2d_Release, /* IDirect3DResource9 */ - IDirect3DTexture9Impl_GetDevice, - IDirect3DTexture9Impl_SetPrivateData, - IDirect3DTexture9Impl_GetPrivateData, - IDirect3DTexture9Impl_FreePrivateData, - IDirect3DTexture9Impl_SetPriority, - IDirect3DTexture9Impl_GetPriority, - IDirect3DTexture9Impl_PreLoad, - IDirect3DTexture9Impl_GetType, + d3d9_texture_2d_GetDevice, + d3d9_texture_2d_SetPrivateData, + d3d9_texture_2d_GetPrivateData, + d3d9_texture_2d_FreePrivateData, + d3d9_texture_2d_SetPriority, + d3d9_texture_2d_GetPriority, + d3d9_texture_2d_PreLoad, + d3d9_texture_2d_GetType, /* IDirect3dBaseTexture9 */ - IDirect3DTexture9Impl_SetLOD, - IDirect3DTexture9Impl_GetLOD, - IDirect3DTexture9Impl_GetLevelCount, - IDirect3DTexture9Impl_SetAutoGenFilterType, - IDirect3DTexture9Impl_GetAutoGenFilterType, - IDirect3DTexture9Impl_GenerateMipSubLevels, + d3d9_texture_2d_SetLOD, + d3d9_texture_2d_GetLOD, + d3d9_texture_2d_GetLevelCount, + d3d9_texture_2d_SetAutoGenFilterType, + d3d9_texture_2d_GetAutoGenFilterType, + d3d9_texture_2d_GenerateMipSubLevels, /* IDirect3DTexture9 */ - IDirect3DTexture9Impl_GetLevelDesc, - IDirect3DTexture9Impl_GetSurfaceLevel, - IDirect3DTexture9Impl_LockRect, - IDirect3DTexture9Impl_UnlockRect, - IDirect3DTexture9Impl_AddDirtyRect + d3d9_texture_2d_GetLevelDesc, + d3d9_texture_2d_GetSurfaceLevel, + d3d9_texture_2d_LockRect, + d3d9_texture_2d_UnlockRect, + d3d9_texture_2d_AddDirtyRect, }; static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent) @@ -447,13 +442,13 @@ static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops = d3d9_texture_wined3d_object_destroyed, }; -HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device, +HRESULT texture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) { HRESULT hr; - texture->IDirect3DTexture9_iface.lpVtbl = &Direct3DTexture9_Vtbl; - texture->ref = 1; + texture->IDirect3DTexture9_iface.lpVtbl = &d3d9_texture_2d_vtbl; + texture->refcount = 1; wined3d_mutex_lock(); hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels, @@ -466,8 +461,8 @@ HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *devic return hr; } - texture->parentDevice = &device->IDirect3DDevice9Ex_iface; - IDirect3DDevice9Ex_AddRef(texture->parentDevice); + texture->parent_device = &device->IDirect3DDevice9Ex_iface; + IDirect3DDevice9Ex_AddRef(texture->parent_device); return D3D_OK; }