diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 00e11fb3e13..cd3fdb53cd0 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -12230,6 +12230,279 @@ static void test_sm4_continuec_instruction(void) release_test_context(&test_context); } +static void test_sm5_swapc_instruction(void) +{ + struct input + { + struct uvec4 src0; + struct uvec4 src1; + struct uvec4 src2; + }; + + struct d3d11_test_context test_context; + D3D11_TEXTURE2D_DESC texture_desc; + ID3D11DeviceContext *context; + ID3D11RenderTargetView *rtv; + ID3D11Texture2D *texture; + ID3D11PixelShader *ps[6]; + ID3D11Device *device; + ID3D11Buffer *cb; + unsigned int i; + HRESULT hr; + + static const D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_11_0; + static const DWORD ps_swapc0_code[] = + { +#if 0 + ps_5_0 + dcl_globalFlags refactoringAllowed + dcl_constantbuffer cb0[3], immediateIndexed + dcl_output o0.xyzw + dcl_temps 2 + swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, cb0[1].xyzw, cb0[2].xyzw + mov o0.xyzw, r0.xyzw + ret +#endif + 0x43425844, 0x9e089246, 0x9f8b5cbe, 0xbac66faf, 0xaef23488, 0x00000001, 0x000000f8, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000, + 0x02000068, 0x00000002, 0x0e00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00208e46, + 0x00000000, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, + 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e, + }; + static const DWORD ps_swapc1_code[] = + { +#if 0 + ps_5_0 + dcl_globalFlags refactoringAllowed + dcl_constantbuffer cb0[3], immediateIndexed + dcl_output o0.xyzw + dcl_temps 2 + swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, cb0[1].xyzw, cb0[2].xyzw + mov o0.xyzw, r1.xyzw + ret +#endif + 0x43425844, 0xf2daed61, 0xede211f7, 0x7300dbea, 0x573ed49f, 0x00000001, 0x000000f8, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000, + 0x02000068, 0x00000002, 0x0e00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00208e46, + 0x00000000, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, + 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x0100003e, + }; + static const DWORD ps_swapc2_code[] = + { +#if 0 + ps_5_0 + dcl_globalFlags refactoringAllowed + dcl_constantbuffer cb0[3], immediateIndexed + dcl_output o0.xyzw + dcl_temps 2 + mov r0.xyzw, cb0[1].xyzw + mov r1.xyzw, cb0[2].xyzw + swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, r0.xyzw, r1.xyzw + mov o0.xyzw, r0.xyzw + ret +#endif + 0x43425844, 0x230fcb22, 0x70d99148, 0x65814d89, 0x97473498, 0x00000001, 0x00000120, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a8, 0x00000050, 0x0000002a, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000, + 0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, + 0x06000036, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x0c00008e, 0x001000f2, + 0x00000000, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000, 0x00100e46, 0x00000000, + 0x00100e46, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e, + }; + static const DWORD ps_swapc3_code[] = + { +#if 0 + ps_5_0 + dcl_globalFlags refactoringAllowed + dcl_constantbuffer cb0[3], immediateIndexed + dcl_output o0.xyzw + dcl_temps 2 + mov r0.xyzw, cb0[1].xyzw + mov r1.xyzw, cb0[2].xyzw + swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, r0.xyzw, r1.xyzw + mov o0.xyzw, r1.xyzw + ret +#endif + 0x43425844, 0xce595d62, 0x98305541, 0xb04e74c8, 0xfc010f3a, 0x00000001, 0x00000120, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a8, 0x00000050, 0x0000002a, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000, + 0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, + 0x06000036, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x0c00008e, 0x001000f2, + 0x00000000, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000, 0x00100e46, 0x00000000, + 0x00100e46, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x0100003e, + }; + static const DWORD ps_swapc4_code[] = + { +#if 0 + ps_5_0 + dcl_globalFlags refactoringAllowed + dcl_constantbuffer cb0[3], immediateIndexed + dcl_output o0.xyzw + dcl_temps 2 + mov r0.xyzw, cb0[0].xyzw + swapc r0.xyzw, r1.xyzw, r0.xyzw, cb0[1].xyzw, cb0[2].xyzw + mov o0.xyzw, r0.xyzw + ret +#endif + 0x43425844, 0x72067c48, 0xb53572a0, 0x9dd9e0fd, 0x903e37e3, 0x00000001, 0x0000010c, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000, + 0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, + 0x0d00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00208e46, + 0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x05000036, 0x001020f2, 0x00000000, + 0x00100e46, 0x00000000, 0x0100003e, + }; + static const DWORD ps_swapc5_code[] = + { +#if 0 + ps_5_0 + dcl_globalFlags refactoringAllowed + dcl_constantbuffer cb0[3], immediateIndexed + dcl_output o0.xyzw + dcl_temps 2 + mov r1.xyzw, cb0[0].xyzw + swapc r0.xyzw, r1.xyzw, r1.xyzw, cb0[1].xyzw, cb0[2].xyzw + mov o0.xyzw, r1.xyzw + ret +#endif + 0x43425844, 0x7078fb08, 0xdd24cd44, 0x469d3258, 0x9e33a0bc, 0x00000001, 0x0000010c, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000, + 0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000, + 0x0d00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000001, 0x00208e46, + 0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x05000036, 0x001020f2, 0x00000000, + 0x00100e46, 0x00000001, 0x0100003e, + }; + static const struct + { + struct input input; + struct uvec4 dst0; + struct uvec4 dst1; + } + tests[] = + { + { + {{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}, + {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd} + }, + { + {{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}, + {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}, {0xdead, 0xc0de, 0xffff, 0xeeee}, + }, + { + {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, + {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}, + {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}, {0xdead, 0xc0de, 0xffff, 0xeeee}, + }, + { + {{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}, + {0xaaaa, 0xc0de, 0xcccc, 0xeeee}, {0xdead, 0xbbbb, 0xffff, 0xdddd}, + }, + { + {{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}, + {0xaaaa, 0xc0de, 0xffff, 0xdddd}, {0xdead, 0xbbbb, 0xcccc, 0xeeee}, + }, + { + {{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}, + {0xaaaa, 0xc0de, 0xffff, 0xeeee}, {0xdead, 0xbbbb, 0xcccc, 0xdddd} + }, + { + {{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}, + {0xdead, 0xbbbb, 0xffff, 0xeeee}, {0xaaaa, 0xc0de, 0xcccc, 0xdddd} + }, + { + {{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}, + {0xdead, 0xc0de, 0xcccc, 0xeeee}, {0xaaaa, 0xbbbb, 0xffff, 0xdddd} + }, + { + {{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}, + {0xdead, 0xc0de, 0xffff, 0xdddd}, {0xaaaa, 0xbbbb, 0xcccc, 0xeeee}, + }, + }; + + if (!init_test_context(&test_context, &feature_level)) + return; + + device = test_context.device; + context = test_context.immediate_context; + + ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc); + texture_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT; + hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + + hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv); + ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr); + + ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL); + + cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(struct input), NULL); + ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb); + + hr = ID3D11Device_CreatePixelShader(device, ps_swapc0_code, sizeof(ps_swapc0_code), NULL, &ps[0]); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + hr = ID3D11Device_CreatePixelShader(device, ps_swapc1_code, sizeof(ps_swapc1_code), NULL, &ps[1]); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + hr = ID3D11Device_CreatePixelShader(device, ps_swapc2_code, sizeof(ps_swapc2_code), NULL, &ps[2]); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + hr = ID3D11Device_CreatePixelShader(device, ps_swapc3_code, sizeof(ps_swapc3_code), NULL, &ps[3]); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + hr = ID3D11Device_CreatePixelShader(device, ps_swapc4_code, sizeof(ps_swapc4_code), NULL, &ps[4]); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + hr = ID3D11Device_CreatePixelShader(device, ps_swapc5_code, sizeof(ps_swapc5_code), NULL, &ps[5]); + ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &tests[i].input, 0, 0); + + ID3D11DeviceContext_PSSetShader(context, ps[0], NULL, 0); + draw_quad(&test_context); + check_texture_uvec4(texture, &tests[i].dst0); + + ID3D11DeviceContext_PSSetShader(context, ps[1], NULL, 0); + draw_quad(&test_context); + check_texture_uvec4(texture, &tests[i].dst1); + + ID3D11DeviceContext_PSSetShader(context, ps[2], NULL, 0); + draw_quad(&test_context); + check_texture_uvec4(texture, &tests[i].dst0); + + ID3D11DeviceContext_PSSetShader(context, ps[3], NULL, 0); + draw_quad(&test_context); + check_texture_uvec4(texture, &tests[i].dst1); + + ID3D11DeviceContext_PSSetShader(context, ps[4], NULL, 0); + draw_quad(&test_context); + check_texture_uvec4(texture, &tests[i].dst0); + + ID3D11DeviceContext_PSSetShader(context, ps[5], NULL, 0); + draw_quad(&test_context); + check_texture_uvec4(texture, &tests[i].dst1); + } + + for (i = 0; i < ARRAY_SIZE(ps); ++i) + ID3D11PixelShader_Release(ps[i]); + ID3D11RenderTargetView_Release(rtv); + ID3D11Texture2D_Release(texture); + ID3D11Buffer_Release(cb); + release_test_context(&test_context); +} + static void test_create_input_layout(void) { D3D11_INPUT_ELEMENT_DESC layout_desc[] = @@ -20360,6 +20633,7 @@ START_TEST(d3d11) test_sm4_if_instruction(); test_sm4_breakc_instruction(); test_sm4_continuec_instruction(); + test_sm5_swapc_instruction(); test_create_input_layout(); test_input_assembler(); test_null_sampler();