wined3d: Rename "NumberOfPalettes" to "palette_count".
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9d405473d0
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@ -1910,7 +1910,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
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This->render_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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sizeof(*This->render_targets) * gl_info->limits.buffers);
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This->NumberOfPalettes = 1;
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This->palette_count = 1;
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This->palettes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PALETTEENTRY*));
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if (!This->palettes || !This->render_targets)
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{
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@ -2059,8 +2059,9 @@ err_out:
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HeapFree(GetProcessHeap(), 0, This->palettes[0]);
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HeapFree(GetProcessHeap(), 0, This->palettes);
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}
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This->NumberOfPalettes = 0;
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if(swapchain) {
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This->palette_count = 0;
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if (swapchain)
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{
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IWineD3DSwapChain_Release( (IWineD3DSwapChain *) swapchain);
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}
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if (This->stateBlock)
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@ -2271,10 +2272,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
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This->swapchains = NULL;
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This->NumberOfSwapChains = 0;
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for (i = 0; i < This->NumberOfPalettes; i++) HeapFree(GetProcessHeap(), 0, This->palettes[i]);
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for (i = 0; i < This->palette_count; ++i)
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HeapFree(GetProcessHeap(), 0, This->palettes[i]);
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HeapFree(GetProcessHeap(), 0, This->palettes);
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This->palettes = NULL;
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This->NumberOfPalettes = 0;
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This->palette_count = 0;
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HeapFree(GetProcessHeap(), 0, This->render_targets);
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This->render_targets = NULL;
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@ -5319,7 +5321,9 @@ static void dirtify_p8_texture_samplers(IWineD3DDeviceImpl *device)
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}
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
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static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *iface,
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UINT PaletteNumber, const PALETTEENTRY *pEntries)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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int j;
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UINT NewSize;
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@ -5332,8 +5336,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *ifa
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return WINED3DERR_INVALIDCALL;
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}
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if (PaletteNumber >= This->NumberOfPalettes) {
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NewSize = This->NumberOfPalettes;
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if (PaletteNumber >= This->palette_count)
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{
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NewSize = This->palette_count;
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do {
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NewSize *= 2;
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} while(PaletteNumber >= NewSize);
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@ -5343,7 +5348,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *ifa
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return E_OUTOFMEMORY;
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}
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This->palettes = palettes;
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This->NumberOfPalettes = NewSize;
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This->palette_count = NewSize;
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}
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if (!This->palettes[PaletteNumber]) {
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@ -5365,14 +5370,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPaletteEntries(IWineD3DDevice *ifa
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_GetPaletteEntries(IWineD3DDevice *iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
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static HRESULT WINAPI IWineD3DDeviceImpl_GetPaletteEntries(IWineD3DDevice *iface,
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UINT PaletteNumber, PALETTEENTRY *pEntries)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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int j;
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TRACE("(%p) : PaletteNumber %u\n", This, PaletteNumber);
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if (PaletteNumber >= This->NumberOfPalettes || !This->palettes[PaletteNumber]) {
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if (PaletteNumber >= This->palette_count || !This->palettes[PaletteNumber])
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{
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/* What happens in such situation isn't documented; Native seems to silently abort
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on such conditions. Return Invalid Call. */
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ERR("(%p) : (%u) Nonexistent palette. NumberOfPalettes %u\n", This, PaletteNumber, This->NumberOfPalettes);
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ERR("(%p) : (%u) Nonexistent palette. Palette count %u.\n", This, PaletteNumber, This->palette_count);
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return WINED3DERR_INVALIDCALL;
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}
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for (j = 0; j < 256; ++j) {
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@ -5385,13 +5394,15 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetPaletteEntries(IWineD3DDevice *ifa
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_SetCurrentTexturePalette(IWineD3DDevice *iface, UINT PaletteNumber) {
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static HRESULT WINAPI IWineD3DDeviceImpl_SetCurrentTexturePalette(IWineD3DDevice *iface, UINT PaletteNumber)
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p) : PaletteNumber %u\n", This, PaletteNumber);
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/* Native appears to silently abort on attempt to make an uninitialized palette current and render.
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(tested with reference rasterizer). Return Invalid Call. */
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if (PaletteNumber >= This->NumberOfPalettes || !This->palettes[PaletteNumber]) {
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ERR("(%p) : (%u) Nonexistent palette. NumberOfPalettes %u\n", This, PaletteNumber, This->NumberOfPalettes);
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if (PaletteNumber >= This->palette_count || !This->palettes[PaletteNumber])
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{
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ERR("(%p) : (%u) Nonexistent palette. Palette count %u.\n", This, PaletteNumber, This->palette_count);
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return WINED3DERR_INVALIDCALL;
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}
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/*TODO: stateblocks */
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@ -1721,9 +1721,9 @@ struct IWineD3DDeviceImpl
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IWineD3DSurfaceImpl *depth_stencil;
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/* palettes texture management */
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UINT NumberOfPalettes;
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PALETTEENTRY **palettes;
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UINT currentPalette;
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PALETTEENTRY **palettes;
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UINT palette_count;
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UINT currentPalette;
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/* For rendering to a texture using glCopyTexImage */
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GLuint depth_blt_texture;
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