winecfg: Tidy up included headers.
Get rid of the barely used properties.c.
This commit is contained in:
parent
1017bcc448
commit
55303936b6
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@ -14,7 +14,6 @@ C_SRCS = \
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driveui.c \
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driveui.c \
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libraries.c \
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libraries.c \
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main.c \
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main.c \
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properties.c \
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theme.c \
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theme.c \
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winecfg.c \
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winecfg.c \
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x11drvdlg.c
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x11drvdlg.c
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@ -19,6 +19,7 @@
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*
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*
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*/
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*/
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#define WIN32_LEAN_AND_MEAN
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#define NONAMELESSSTRUCT
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#define NONAMELESSSTRUCT
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#define NONAMELESSUNION
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#define NONAMELESSUNION
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@ -26,14 +27,11 @@
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#include "wine/port.h"
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#include "wine/port.h"
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#include <assert.h>
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#include <assert.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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#include <windef.h>
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#include <windows.h>
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#include <winbase.h>
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#include <winreg.h>
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#include <wine/debug.h>
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#include <wine/debug.h>
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#include <shellapi.h>
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#include <shellapi.h>
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#include <objbase.h>
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#include <objbase.h>
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@ -43,7 +41,6 @@
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#include <windowsx.h>
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#include <windowsx.h>
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#include <mmsystem.h>
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#include <mmsystem.h>
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#include <mmreg.h>
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#include <mmreg.h>
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#include <mmsystem.h>
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#include <mmddk.h>
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#include <mmddk.h>
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#include "winecfg.h"
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#include "winecfg.h"
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@ -64,6 +61,18 @@ static const char* DSound_HW_Accels[] = {
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NULL
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NULL
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};
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};
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static const AUDIO_DRIVER sAudioDrivers[] = {
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{"ALSA", "alsa"},
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{"aRts", "arts"},
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{"EsounD", "esd"},
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{"OSS", "oss"},
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{"JACK", "jack"},
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{"NAS", "nas"},
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{"Audio IO(Solaris)", "audioio"},
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{"Disable sound", ""},
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{"", ""}
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};
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/* list of available drivers */
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/* list of available drivers */
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static AUDIO_DRIVER * loadedAudioDrv;
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static AUDIO_DRIVER * loadedAudioDrv;
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@ -467,7 +476,7 @@ static void findAudioDrivers(void)
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*/
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*/
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old_cursor = SetCursor(LoadCursor(0, IDC_WAIT));
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old_cursor = SetCursor(LoadCursor(0, IDC_WAIT));
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for (pAudioDrv = getAudioDrivers(); *pAudioDrv->szName; pAudioDrv++)
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for (pAudioDrv = sAudioDrivers; *pAudioDrv->szName; pAudioDrv++)
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{
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{
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if (strlen(pAudioDrv->szDriver))
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if (strlen(pAudioDrv->szDriver))
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{
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{
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@ -21,20 +21,15 @@
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*
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*
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*/
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*/
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#include <stdarg.h>
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#define WIN32_LEAN_AND_MEAN
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#include <stdio.h>
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#define COBJMACROS
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#define COBJMACROS
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#include <windef.h>
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#include <windows.h>
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#include <winbase.h>
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#include <winreg.h>
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#include <shellapi.h>
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#include <shellapi.h>
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#include <objbase.h>
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#include <objbase.h>
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#include <shlguid.h>
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#include <shlguid.h>
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#include <shlwapi.h>
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#include <shlwapi.h>
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#include <shlobj.h>
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#include <shlobj.h>
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#include <winuser.h>
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#include <wine/debug.h>
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#include <wine/debug.h>
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@ -279,7 +274,9 @@ static int fill_drives_list(HWND dialog)
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if (drives[i].letter == 'C')
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if (drives[i].letter == 'C')
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drivec_present = TRUE;
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drivec_present = TRUE;
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snprintf(letter, sizeof(letter), "%c:", 'A' + i);
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letter[0] = 'A' + i;
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letter[1] = ':';
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letter[2] = 0;
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memset(&item, 0, sizeof(item));
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memset(&item, 0, sizeof(item));
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item.mask = LVIF_TEXT | LVIF_PARAM;
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item.mask = LVIF_TEXT | LVIF_PARAM;
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@ -21,21 +21,12 @@
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*
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*
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*/
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*/
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#include "config.h"
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#define WIN32_LEAN_AND_MEAN
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdarg.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#define NONAMELESSUNION
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define NONAMELESSSTRUCT
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#include <windef.h>
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#include <windows.h>
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#include <winbase.h>
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#include <winuser.h>
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#include <commctrl.h>
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#include <commctrl.h>
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#include <objbase.h>
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#include <objbase.h>
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#include <wine/debug.h>
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#include <wine/debug.h>
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@ -1,71 +0,0 @@
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/*
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* WineCfg properties management
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*
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* Copyright 2002 Jaco Greeff
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* Copyright 2003 Dimitrie O. Paun
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "properties.h"
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static const DLL_DESC sDLLType[] = {
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{"oleaut32", DLL_BUILTIN},
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{"ole32", DLL_BUILTIN},
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{"commdlg", DLL_BUILTIN},
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{"comdlg32", DLL_BUILTIN},
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{"shell", DLL_BUILTIN},
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{"shell32", DLL_BUILTIN},
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{"shfolder", DLL_BUILTIN},
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{"shlwapi", DLL_BUILTIN},
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{"shdocvw", DLL_BUILTIN},
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{"advapi32", DLL_BUILTIN},
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{"msvcrt", DLL_NATIVE},
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{"mciavi32.dll", DLL_NATIVE},
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{"*", DLL_NATIVE},
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{"", -1}
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};
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static const AUDIO_DRIVER sAudioDrivers[] = {
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{"ALSA", "alsa"},
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{"aRts", "arts"},
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{"EsounD", "esd"},
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{"OSS", "oss"},
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{"JACK", "jack"},
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{"NAS", "nas"},
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{"Audio IO(Solaris)", "audioio"},
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{"Disable sound", ""},
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{"", ""}
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};
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/*****************************************************************************
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*/
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const DLL_DESC* getDLLDefaults(void)
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{
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return sDLLType;
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}
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/*****************************************************************************
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*/
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const AUDIO_DRIVER* getAudioDrivers(void)
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{
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return sAudioDrivers;
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}
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@ -87,7 +87,4 @@ typedef struct
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int nType;
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int nType;
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} DEV_NODES;
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} DEV_NODES;
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const DLL_DESC *getDLLDefaults(void);
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const AUDIO_DRIVER *getAudioDrivers(void);
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#endif
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#endif
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@ -23,10 +23,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <windef.h>
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#include <windows.h>
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#include <winbase.h>
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#include <wingdi.h>
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#include <winuser.h>
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#include <uxtheme.h>
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#include <uxtheme.h>
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#include <tmschema.h>
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#include <tmschema.h>
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#include <shlobj.h>
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#include <shlobj.h>
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@ -27,6 +27,8 @@
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*
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*
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*/
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <assert.h>
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#include <assert.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <limits.h>
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#include <limits.h>
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@ -21,13 +21,13 @@
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*
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*
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*/
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <stdarg.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <windef.h>
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#include <windows.h>
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#include <winbase.h>
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#include <winreg.h>
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#include <wine/debug.h>
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#include <wine/debug.h>
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#include "resource.h"
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#include "resource.h"
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