wined3d: Get resource info from the texture in wined3d_surface_upload_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1273,6 +1273,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
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const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
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BOOL srgb, const struct wined3d_const_bo_address *data)
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{
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struct wined3d_texture *texture = surface->container;
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UINT update_w = src_rect->right - src_rect->left;
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UINT update_h = src_rect->bottom - src_rect->top;
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@ -1283,7 +1284,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
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if (surface->resource.map_count)
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{
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WARN("Uploading a surface that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
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surface->container->flags |= WINED3D_TEXTURE_PIN_SYSMEM;
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texture->flags |= WINED3D_TEXTURE_PIN_SYSMEM;
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}
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if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_HEIGHT_SCALE)
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@ -1310,8 +1311,8 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
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if (srgb)
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internal = format->glGammaInternal;
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else if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET
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&& wined3d_resource_is_offscreen(&surface->container->resource))
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else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET
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&& wined3d_resource_is_offscreen(&texture->resource))
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internal = format->rtInternal;
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else
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internal = format->glInternal;
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@ -1370,7 +1371,7 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
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if (gl_info->quirks & WINED3D_QUIRK_FBO_TEX_UPDATE)
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{
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struct wined3d_device *device = surface->resource.device;
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struct wined3d_device *device = texture->resource.device;
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unsigned int i;
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for (i = 0; i < device->context_count; ++i)
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