winmm: Fix looping handling.
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@ -1263,7 +1263,7 @@ static WAVEHDR *WOD_MarkDoneHeaders(WINMM_Device *device)
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HRESULT hr;
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WAVEHDR *queue, *first = device->first;
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UINT64 clock_freq, clock_pos, clock_frames;
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UINT32 nloops, queue_frames;
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UINT32 nloops, queue_frames = 0;
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hr = IAudioClock_GetFrequency(device->clock, &clock_freq);
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if(FAILED(hr)){
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@ -1282,19 +1282,21 @@ static WAVEHDR *WOD_MarkDoneHeaders(WINMM_Device *device)
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first = queue = device->first;
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nloops = device->loop_counter;
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while(queue &&
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(queue_frames = WINMM_HeaderLenFrames(device, queue)) <=
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(queue_frames += WINMM_HeaderLenFrames(device, queue)) <=
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clock_frames - device->last_clock_pos){
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WAVEHDR *next = queue->lpNext;
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if(!nloops){
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device->first->dwFlags &= ~WHDR_INQUEUE;
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device->first->dwFlags |= WHDR_DONE;
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device->last_clock_pos += queue_frames;
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queue = device->first = next;
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queue_frames = 0;
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queue = device->first = queue->lpNext;
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}else{
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if(queue->dwFlags & WHDR_BEGINLOOP)
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queue = next;
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if(queue->dwFlags & WHDR_ENDLOOP){
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if(queue->dwFlags & WHDR_BEGINLOOP){
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if(queue->dwFlags & WHDR_ENDLOOP)
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--nloops;
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else
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queue = queue->lpNext;
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}else if(queue->dwFlags & WHDR_ENDLOOP){
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queue = device->loop_start;
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--nloops;
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}
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@ -2476,8 +2478,13 @@ UINT WINAPI waveOutWrite(HWAVEOUT hWaveOut, WAVEHDR *header, UINT uSize)
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device->last = header;
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if(!device->playing)
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device->playing = header;
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}else
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}else{
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device->playing = device->first = device->last = header;
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if(header->dwFlags & WHDR_BEGINLOOP){
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device->loop_counter = header->dwLoops;
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device->loop_start = header;
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}
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}
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header->lpNext = NULL;
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header->dwFlags &= ~WHDR_DONE;
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