Added the tracking of stream frequency and flags. Stream flags and
frequency aren't handled at the moment.
This commit is contained in:
parent
3cbbd41246
commit
55124ec05e
|
@ -1543,6 +1543,32 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT St
|
|||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
IWineD3DVertexBuffer *oldSrc;
|
||||
|
||||
/**TODO: instance and index data, see
|
||||
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/DrawingMultipleInstances.asp
|
||||
and
|
||||
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/SetStreamSourceFreq.asp
|
||||
**************/
|
||||
|
||||
/* D3d9 only, but shouldn't hurt d3d8 */
|
||||
UINT streamFlags;
|
||||
|
||||
streamFlags = StreamNumber &(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
|
||||
if (streamFlags) {
|
||||
if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
|
||||
FIXME("stream index data not supported\n");
|
||||
}
|
||||
if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
|
||||
FIXME("stream instance data not supported\n");
|
||||
}
|
||||
}
|
||||
|
||||
StreamNumber&= ~(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
|
||||
|
||||
if (StreamNumber >= MAX_STREAMS) {
|
||||
WARN("Stream out of range %d\n", StreamNumber);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
oldSrc = This->stateBlock->streamSource[StreamNumber];
|
||||
TRACE("(%p) : StreamNo: %d, OldStream (%p), NewStream (%p), NewStride %d\n", This, StreamNumber, oldSrc, pStreamData, Stride);
|
||||
|
||||
|
@ -1551,6 +1577,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT St
|
|||
This->updateStateBlock->streamStride[StreamNumber] = Stride;
|
||||
This->updateStateBlock->streamSource[StreamNumber] = pStreamData;
|
||||
This->updateStateBlock->streamOffset[StreamNumber] = OffsetInBytes;
|
||||
This->updateStateBlock->streamFlags[StreamNumber] = streamFlags;
|
||||
|
||||
/* Handle recording of state blocks */
|
||||
if (This->isRecordingState) {
|
||||
|
@ -1559,6 +1586,10 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT St
|
|||
}
|
||||
|
||||
/* Not recording... */
|
||||
/* Need to do a getParent and pass the reffs up */
|
||||
/* MSDN says ..... When an application no longer holds a references to this interface, the interface will automatically be freed.
|
||||
which suggests that we shouldn't be ref counting? and do need a _release on the stream source to reset the stream source
|
||||
so for now, just count internally */
|
||||
if (pStreamData != NULL) {
|
||||
IUnknown *newVertexBufferParent;
|
||||
/* GetParent will add a ref, so leave it hanging until the vertex buffer is cleared */
|
||||
|
@ -1576,12 +1607,38 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSource(IWineD3DDevice *iface, UINT St
|
|||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, UINT StreamNumber,IWineD3DVertexBuffer** pStream, UINT *pOffset, UINT* pStride) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
UINT streamFlags;
|
||||
|
||||
TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber, This->stateBlock->streamSource[StreamNumber], This->stateBlock->streamStride[StreamNumber]);
|
||||
TRACE("(%p) : StreamNo: %d, Stream (%p), Stride %d\n", This, StreamNumber,
|
||||
This->stateBlock->streamSource[StreamNumber], This->stateBlock->streamStride[StreamNumber]);
|
||||
|
||||
|
||||
streamFlags = StreamNumber &(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
|
||||
if (streamFlags) {
|
||||
if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
|
||||
FIXME("stream index data not supported\n");
|
||||
}
|
||||
if (streamFlags & D3DSTREAMSOURCE_INDEXEDDATA) {
|
||||
FIXME("stream instance data not supported\n");
|
||||
}
|
||||
}
|
||||
|
||||
StreamNumber&= ~(D3DSTREAMSOURCE_INDEXEDDATA | D3DSTREAMSOURCE_INSTANCEDATA);
|
||||
|
||||
if (StreamNumber >= MAX_STREAMS) {
|
||||
WARN("Stream out of range %d\n", StreamNumber);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
*pStream = This->stateBlock->streamSource[StreamNumber];
|
||||
*pStride = This->stateBlock->streamStride[StreamNumber];
|
||||
*pOffset = This->stateBlock->streamOffset[StreamNumber];
|
||||
if (*pStream != NULL) IWineD3DVertexBuffer_AddRef(*pStream); /* We have created a new reference to the VB */
|
||||
|
||||
if (*pStream == NULL) {
|
||||
FIXME("Attempting to get an empty stream %d, returning D3DERR_INVALIDCALL\n", StreamNumber);
|
||||
return D3DERR_INVALIDCALL;
|
||||
}
|
||||
|
||||
IWineD3DVertexBuffer_AddRef(*pStream); /* We have created a new reference to the VB */
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
|
@ -1598,14 +1655,28 @@ VertexOffset = StartVertex / Divider * StreamStride +
|
|||
HRESULT WINAPI IWineD3DDeviceImpl_SetStreamSourceFreq(IWineD3DDevice *iface, UINT StreamNumber, UINT Divider) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
|
||||
FIXME("(%p) : stub\n", This);
|
||||
TRACE("(%p) StreamNumber(%d), Divider(%d)\n", This, StreamNumber, Divider);
|
||||
This->updateStateBlock->streamFlags[StreamNumber] = Divider & (D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA );
|
||||
|
||||
This->updateStateBlock->changed.streamFreq[StreamNumber] = TRUE;
|
||||
This->updateStateBlock->set.streamFreq[StreamNumber] = TRUE;
|
||||
This->updateStateBlock->streamFreq[StreamNumber] = Divider & 0x7FFFFF;
|
||||
|
||||
if (This->updateStateBlock->streamFlags[StreamNumber] || This->updateStateBlock->streamFreq[StreamNumber] != 1) {
|
||||
FIXME("Stream indexing not fully supported\n");
|
||||
}
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSourceFreq(IWineD3DDevice *iface, UINT StreamNumber, UINT* Divider) {
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
|
||||
FIXME("(%p) : stub\n", This);
|
||||
TRACE("(%p) StreamNumber(%d), Divider(%p)\n", This, StreamNumber, Divider);
|
||||
*Divider = This->updateStateBlock->streamFreq[StreamNumber] | This->updateStateBlock->streamFlags[StreamNumber];
|
||||
|
||||
TRACE("(%p) : returning %d\n", This, *Divider);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue