opengl32/tests: Fix leak in opengl test (valgrind).
Signed-off-by: Daniel Lehman <dlehman25@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -670,6 +670,9 @@ static void test_bitmap_rendering( BOOL use_dib )
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glGetIntegerv( GL_VIEWPORT, viewport );
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glGetIntegerv( GL_VIEWPORT, viewport );
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ok( viewport[0] == 0 && viewport[1] == 0 && viewport[2] == 12 && viewport[3] == 12,
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ok( viewport[0] == 0 && viewport[1] == 0 && viewport[2] == 12 && viewport[3] == 12,
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"wrong viewport %d,%d,%d,%d\n", viewport[0], viewport[1], viewport[2], viewport[3] );
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"wrong viewport %d,%d,%d,%d\n", viewport[0], viewport[1], viewport[2], viewport[3] );
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wglDeleteContext(hglrc2);
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wglDeleteContext(hglrc);
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}
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}
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}
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}
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