wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
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482a5fd030
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54e1aeeb62
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@ -157,13 +157,11 @@ DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod)
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return old;
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}
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DWORD basetexture_get_lod(IWineD3DBaseTexture *iface)
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DWORD basetexture_get_lod(IWineD3DBaseTextureImpl *texture)
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{
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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TRACE("texture %p, returning %u.\n", texture, texture->baseTexture.LOD);
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TRACE("(%p) : returning %d\n", This, This->baseTexture.LOD);
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return This->baseTexture.LOD;
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return texture->baseTexture.LOD;
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}
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DWORD basetexture_get_level_count(IWineD3DBaseTextureImpl *texture)
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@ -251,7 +251,7 @@ static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, D
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}
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static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
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return basetexture_get_lod((IWineD3DBaseTexture *)iface);
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return basetexture_get_lod((IWineD3DBaseTextureImpl *)iface);
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}
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static DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface)
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@ -242,7 +242,7 @@ static DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LOD
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}
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static DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) {
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return basetexture_get_lod((IWineD3DBaseTexture *)iface);
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return basetexture_get_lod((IWineD3DBaseTextureImpl *)iface);
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}
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static DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface)
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@ -206,7 +206,7 @@ static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *ifac
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}
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static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
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return basetexture_get_lod((IWineD3DBaseTexture *)iface);
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return basetexture_get_lod((IWineD3DBaseTextureImpl *)iface);
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}
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static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface)
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@ -1917,7 +1917,7 @@ void basetexture_cleanup(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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DWORD basetexture_get_level_count(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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DWORD basetexture_get_lod(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
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UINT sub_resource_idx) DECLSPEC_HIDDEN;
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HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT layer_count, UINT level_count,
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