d3dx9: Move object_count out of struct d3dx9_base_effect.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2019-03-05 22:34:21 +01:00 committed by Alexandre Julliard
parent 42839d15e3
commit 54bdc66acf
1 changed files with 6 additions and 6 deletions

View File

@ -153,7 +153,6 @@ struct d3dx9_base_effect
struct d3dx_effect *effect;
UINT technique_count;
UINT object_count;
struct d3dx_top_level_parameter *parameters;
struct d3dx_technique *techniques;
@ -176,6 +175,7 @@ struct d3dx_effect
struct d3dx9_base_effect base_effect;
unsigned int parameter_count;
unsigned int object_count;
struct ID3DXEffectStateManager *manager;
struct IDirect3DDevice9 *device;
@ -707,7 +707,7 @@ static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect *base)
if (base->objects)
{
for (i = 0; i < base->object_count; ++i)
for (i = 0; i < base->effect->object_count; ++i)
{
free_object(&base->objects[i]);
}
@ -6270,10 +6270,10 @@ static HRESULT d3dx_parse_effect(struct d3dx_effect *effect, const char *data, U
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &base->object_count);
TRACE("Object count: %u.\n", base->object_count);
read_dword(&ptr, &effect->object_count);
TRACE("Object count: %u.\n", effect->object_count);
base->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*base->objects) * base->object_count);
base->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*base->objects) * effect->object_count);
if (!base->objects)
{
ERR("Out of memory.\n");
@ -6399,7 +6399,7 @@ err_out:
if (base->objects)
{
for (i = 0; i < base->object_count; ++i)
for (i = 0; i < effect->object_count; ++i)
{
free_object(&base->objects[i]);
}