wined3d: Make sure we are still using the correct window before setting pixel format.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1102,6 +1102,9 @@ static BOOL context_set_pixel_format(struct wined3d_context *context, HDC dc, BO
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if (dc == context->hdc && context->hdc_is_private && context->hdc_has_format)
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if (dc == context->hdc && context->hdc_is_private && context->hdc_has_format)
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return TRUE;
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return TRUE;
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if (dc == context->hdc && !context->hdc_is_private && WindowFromDC(dc) != context->win_handle)
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return FALSE;
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current = gl_info->gl_ops.wgl.p_wglGetPixelFormat(dc);
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current = gl_info->gl_ops.wgl.p_wglGetPixelFormat(dc);
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if (current == format) goto success;
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if (current == format) goto success;
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