d3dx9/tests: Add even more tests for misaligned block textures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1583,6 +1583,28 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
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0x7fff00ff, 0x7fff00ff, 0x7fffff00, 0x7fffff00, 0xffffffff, 0xffffffff, 0xff000000, 0xff000000,
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0x7fff00ff, 0x7fff00ff, 0x7fffff00, 0x7fffff00, 0xffffffff, 0xffffffff, 0xff000000, 0xff000000,
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};
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static const DWORD dds_dxt5_8_8_expected_misaligned_1[] =
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{
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0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x3fff0000, 0x3fff0000, 0x3fff0000, 0x3fff0000,
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0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x3fff0000, 0x3fff0000, 0x3fff0000, 0x3fff0000,
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0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x3fff0000, 0x3fff0000, 0x3fff0000, 0x3fff0000,
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0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x3fff0000, 0x3fff0000, 0x3fff0000, 0x3fff0000,
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0x7fff00ff, 0x7fff00ff, 0x7fff00ff, 0x7fff00ff, 0xff000000, 0xff000000, 0xff000000, 0xff000000,
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0x7fff00ff, 0x7fff00ff, 0x7fff00ff, 0x7fff00ff, 0xff000000, 0xff000000, 0xff000000, 0xff000000,
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0x7fff00ff, 0x7fff00ff, 0x7fff00ff, 0x7fff00ff, 0xff000000, 0xff000000, 0xff000000, 0xff000000,
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0x7fff00ff, 0x7fff00ff, 0x7fff00ff, 0x7fff00ff, 0xff000000, 0xff000000, 0xff000000, 0xff000000,
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};
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static const DWORD dds_dxt5_8_8_expected_misaligned_3[] =
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{
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x0000ff00, 0x0000ff00, 0x3fff0000, 0x3fff0000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x0000ff00, 0x0000ff00, 0x3fff0000, 0x3fff0000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x7fff00ff, 0x7fff00ff, 0xff000000, 0xff000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x7fff00ff, 0x7fff00ff, 0xff000000, 0xff000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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};
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IDirect3DSurface9 *surface, *uncompressed_surface;
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IDirect3DTexture9 *texture;
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D3DLOCKED_RECT lock_rect;
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@ -1591,6 +1613,7 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
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unsigned int i, x, y;
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DWORD level_count;
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HRESULT hr;
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RECT rect;
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hr = D3DXCreateTextureFromFileInMemory(device, dds_16bit, sizeof(dds_16bit), &texture);
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ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
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@ -1706,6 +1729,75 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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}
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hr = IDirect3DSurface9_LockRect(surface, &lock_rect, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (y = 0; y < 2; ++y)
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memset(&((BYTE *)lock_rect.pBits)[y * lock_rect.Pitch], 0, 16 * 2);
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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SetRect(&rect, 2, 2, 6, 6);
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hr = D3DXLoadSurfaceFromMemory(surface, NULL, NULL, &dds_dxt5_8_8[128],
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D3DFMT_DXT5, 16 * 2, NULL, &rect, D3DX_FILTER_POINT, 0);
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todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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{
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hr = D3DXLoadSurfaceFromSurface(uncompressed_surface, NULL, NULL, surface, NULL, NULL, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DSurface9_LockRect(uncompressed_surface, &lock_rect, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (y = 0; y < 8; ++y)
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{
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for (x = 0; x < 8; ++x)
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{
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ok(compare_color(((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x],
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dds_dxt5_8_8_expected_misaligned_1[y * 8 + x], 0),
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"Color at position %u, %u is 0x%08x, expected 0x%08x.\n",
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x, y, ((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x],
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dds_dxt5_8_8_expected_misaligned_1[y * 8 + x]);
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}
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}
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hr = IDirect3DSurface9_UnlockRect(uncompressed_surface);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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}
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hr = IDirect3DSurface9_LockRect(surface, &lock_rect, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (y = 0; y < 2; ++y)
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memset(&((BYTE *)lock_rect.pBits)[y * lock_rect.Pitch], 0, 16 * 2);
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = D3DXLoadSurfaceFromMemory(surface, NULL, &rect, &dds_dxt5_8_8[128],
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D3DFMT_DXT5, 16 * 2, NULL, NULL, D3DX_FILTER_POINT, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = D3DXLoadSurfaceFromMemory(surface, NULL, &rect, &dds_dxt5_8_8[128],
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D3DFMT_DXT5, 16 * 2, NULL, &rect, D3DX_FILTER_POINT, 0);
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todo_wine ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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{
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hr = D3DXLoadSurfaceFromSurface(uncompressed_surface, NULL, NULL, surface, NULL, NULL, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DSurface9_LockRect(uncompressed_surface, &lock_rect, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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for (y = 0; y < 8; ++y)
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{
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for (x = 0; x < 8; ++x)
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{
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ok(compare_color(((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x],
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dds_dxt5_8_8_expected_misaligned_3[y * 8 + x], 0),
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"Color at position %u, %u is 0x%08x, expected 0x%08x.\n",
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x, y, ((DWORD *)lock_rect.pBits)[lock_rect.Pitch / 4 * y + x],
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dds_dxt5_8_8_expected_misaligned_3[y * 8 + x]);
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}
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}
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hr = IDirect3DSurface9_UnlockRect(uncompressed_surface);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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}
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IDirect3DSurface9_Release(uncompressed_surface);
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IDirect3DSurface9_Release(surface);
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IDirect3DTexture9_Release(texture);
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