wined3d: Add support for WINED3DFMT_R8G8_UINT format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -243,6 +243,7 @@ static const struct wined3d_typed_format_info typed_formats[] =
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{WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_R24G8_TYPELESS, "DS"},
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{WINED3DFMT_R8G8_SNORM, WINED3DFMT_R8G8_TYPELESS, "ii"},
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{WINED3DFMT_R8G8_UNORM, WINED3DFMT_R8G8_TYPELESS, "uu"},
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{WINED3DFMT_R8G8_UINT, WINED3DFMT_R8G8_TYPELESS, "UU"},
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{WINED3DFMT_R16_UNORM, WINED3DFMT_R16_TYPELESS, "u"},
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{WINED3DFMT_R16_UINT, WINED3DFMT_R16_TYPELESS, "U"},
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{WINED3DFMT_R16_SINT, WINED3DFMT_R16_TYPELESS, "I"},
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@ -1308,6 +1309,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_RENDERTARGET,
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ARB_TEXTURE_RG, NULL},
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{WINED3DFMT_R8G8_UINT, GL_RG8UI, GL_RG8UI, 0,
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GL_RG_INTEGER, GL_UNSIGNED_BYTE, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
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ARB_TEXTURE_RG, NULL},
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{WINED3DFMT_R32_UINT, GL_R32UI, GL_R32UI, 0,
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GL_RED_INTEGER, GL_UNSIGNED_INT, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
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